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The nonlinear and unstable aerodynamic interference generated by the tandem wings of such biomimetic systems poses substantial challenges for motion control, especially under multiple random operating conditions. To address these…
Data augmentation is a widely used technique for improving model performance in machine learning, particularly in computer vision and natural language processing. Recently, there has been increasing interest in applying augmentation…
Voice Assistants (VAs) such as Amazon Alexa or Google Assistant rely on wake-word detection to respond to people's commands, which could potentially be vulnerable to audio adversarial examples. In this work, we target our attack on the…
Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…
This paper describes the deepfake audio detection system submitted to the Audio Deep Synthesis Detection (ADD) Challenge Track 3.2 and gives an analysis of score fusion. The proposed system is a score-level fusion of several light…
Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…
Hybrid post-training usually combines supervised fine-tuning and reinforcement learning, but fixed mixing schedules cannot adapt when the relative noise of the two signals changes over time. We propose GAC, a noise-aware controller that…
This paper explores a simple extension of diffusion-based rectified flow Transformers for text-to-music generation, termed as FluxMusic. Generally, along with design in advanced Flux\footnote{https://github.com/black-forest-labs/flux}…
We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…
Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…
Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in…
We present a data-driven approach to automate audio signal processing by incorporating stateful third-party, audio effects as layers within a deep neural network. We then train a deep encoder to analyze input audio and control effect…
In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two…
Musical instrument classification, a key area in Music Information Retrieval, has gained considerable interest due to its applications in education, digital music production, and consumer media. Recent advances in machine learning,…
The performance of quantum simulations heavily depends on the efficiency of noise mitigation techniques and error correction algorithms. Reinforcement has emerged as a powerful strategy to enhance the efficiency of learning and optimization…
Audio effects are extensively used at every stage of audio and music content creation. The majority of differentiable audio effects modeling approaches fall into the black-box or gray-box paradigms; and most models have been proposed and…
Learning how to adapt to complex and dynamic environments is one of the most important factors that contribute to our intelligence. Endowing artificial agents with this ability is not a simple task, particularly in competitive scenarios. In…
Music adversarial attacks have garnered significant interest in the field of Music Information Retrieval (MIR). In this paper, we present Music Adversarial Inpainting Attack (MAIA), a novel adversarial attack framework that supports both…
Automatic lyrics to polyphonic audio alignment is a challenging task not only because the vocals are corrupted by background music, but also there is a lack of annotated polyphonic corpus for effective acoustic modeling. In this work, we…
Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…