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Deep reinforcement learning (DRL) has emerged as a promising approach for robotic control, but its realworld deployment remains challenging due to its vulnerability to environmental perturbations. Existing white-box adversarial attack…

Machine Learning · Computer Science 2025-03-28 Zongyuan Zhang , Tianyang Duan , Zheng Lin , Dong Huang , Zihan Fang , Zekai Sun , Ling Xiong , Hongbin Liang , Heming Cui , Yong Cui , Yue Gao

We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human…

Artificial Intelligence · Computer Science 2021-06-24 Zhiyu Lin , Brent Harrison , Aaron Keech , Mark O. Riedl

Multimodal learning helps to comprehensively understand the world, by integrating different senses. Accordingly, multiple input modalities are expected to boost model performance, but we actually find that they are not fully exploited even…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Xiaokang Peng , Yake Wei , Andong Deng , Dong Wang , Di Hu

Robotic technology has been widely used in nowadays society, which has made great progress in various fields such as agriculture, manufacturing and entertainment. In this paper, we focus on the topic of drumming robots in entertainment. To…

Robotics · Computer Science 2023-10-05 Yang Yi , Zonghan Li

Reading, much like music listening, is an immersive experience that transports readers while taking them on an emotional journey. Listening to complementary music has the potential to amplify the reading experience, especially when the…

Sound · Computer Science 2022-12-05 Jaidev Shriram , Makarand Tapaswi , Vinoo Alluri

With the advent of modern AI architectures, a shift has happened towards end-to-end architectures. This pivot has led to neural architectures being trained without domain-specific biases/knowledge, optimized according to the task. We in…

Sound · Computer Science 2025-05-08 Prateek Verma

This paper introduces M2M Gen, a multi modal framework for generating background music tailored to Japanese manga. The key challenges in this task are the lack of an available dataset or a baseline. To address these challenges, we propose…

Sound · Computer Science 2024-10-15 Megha Sharma , Muhammad Taimoor Haseeb , Gus Xia , Yoshimasa Tsuruoka

Sheet music, audio, and lyrics are three main modalities during writing a song. In this paper, we propose an unsupervised generative adversarial alignment representation (UGAAR) model to learn deep discriminative representations shared…

Audio and Speech Processing · Electrical Eng. & Systems 2020-07-30 Donghuo Zeng , Yi Yu , Keizo Oyama

In classification tasks, the classification accuracy diminishes when the data is gathered in different domains. To address this problem, in this paper, we investigate several adversarial models for domain adaptation (DA) and their effect on…

Sound · Computer Science 2023-09-08 Stanisław Kacprzak , Konrad Kowalczyk

Recent studies have shown that post-deployment adaptation can improve the robustness of speech enhancement models in unseen noise conditions. However, existing methods often incur prohibitive computational and memory costs, limiting their…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-10 Longbiao Cheng , Shih-Chii Liu

This paper presents a novel neural network training approach for faster convergence and better generalization abilities in deep reinforcement learning. Particularly, we focus on the enhancement of training and evaluation performance in…

Machine Learning · Computer Science 2020-05-26 Mohammed Sharafath Abdul Hameed , Gavneet Singh Chadha , Andreas Schwung , Steven X. Ding

Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound…

Sound · Computer Science 2022-08-18 Prateek Verma , Jonathan Berger

We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at interactive frame rates while the audio condition can change…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Kaiyang Ji , Bingsheng Qian , Binghuan Wu , Kangyi Chen , Ye Shi , Jingya Wang

In recent years, there has been growing focus on the study of automated recommender systems. Music recommendation systems serve as a prominent domain for such works, both from an academic and a commercial perspective. A fundamental aspect…

Machine Learning · Computer Science 2015-03-26 Elad Liebman , Maytal Saar-Tsechansky , Peter Stone

This paper proposes a time-domain method to improve speech intelligibility in noisy scenarios. In the proposed approach, a series of Gammatone filters are adopted to detect the harmonic components of speech. The filters outputs are…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-07 A. Queiroz , R. Coelho

Recent reinforcement learning algorithms, though achieving impressive results in various fields, suffer from brittle training effects such as regression in results and high sensitivity to initialization and parameters. We claim that some of…

Machine Learning · Computer Science 2019-05-27 Refael Vivanti , Talya D. Sohlberg-Baris , Shlomo Cohen , Orna Cohen

In this paper, we explore the Transformer based architectures for reinforcement learning in both online and offline settings within the Doom game environment. Our investigation focuses on two primary approaches: Deep Transformer Q- learning…

Machine Learning · Computer Science 2025-04-28 Karmanbir Batth , Krish Sethi , Aly Shariff , Leo Shi , Hetul Patel

Most applications of generative AI involve a sequential interaction in which a person inputs a prompt and waits for a response, and where reaction time and adaptivity are not important factors. In contrast, live jamming is a collaborative…

We introduce a reinforcement learning environment based on Heroic - Magic Duel, a 1 v 1 action strategy game. This domain is non-trivial for several reasons: it is a real-time game, the state space is large, the information given to the…

Artificial Intelligence · Computer Science 2020-02-18 Michal Warchalski , Dimitrije Radojevic , Milos Milosevic

In this paper, we present Self-DACE++, an improved unsupervised and lightweight framework for Low-Light Image Enhancement (LLIE), building upon our previous Self-Reference Deep Adaptive Curve Estimation (Self-DACE). To better address the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Jianyu Wen , Jun Xie , Feng Chen , Zhepeng Wang , Chenhao Wu , Tong Zhang , Yixuan Yu , Piotr Swierczynski