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A dynamic algorithm against an adaptive adversary is required to be correct when the adversary chooses the next update after seeing the previous outputs of the algorithm. We obtain faster dynamic algorithms against an adaptive adversary and…
In this paper we present a novel framework for the study and design of AI assisted musical devices (AIMEs). Initially, we present a taxonomy of these devices and illustrate it with a set of scenarios and personas. Later, we propose a…
With the increasing popularity of robotics in industrial control and autonomous driving, deep reinforcement learning (DRL) raises the attention of various fields. However, DRL computation on the modern powerful GPU platform is still…
The problem of scheduling of workloads onto heterogeneous processors (e.g., CPUs, GPUs, FPGAs) is of fundamental importance in modern data centers. Current system schedulers rely on application/system-specific heuristics that have to be…
Audio codecs are typically transform-domain based and efficiently code stationary audio signals, but they struggle with speech and signals containing dense transient events such as applause. Specifically, with these two classes of signals…
Image fusion seeks to seamlessly integrate foreground objects with background scenes, producing realistic and harmonious fused images. Unlike existing methods that directly insert objects into the background, adaptive and interactive fusion…
Model-free reinforcement learning algorithms, such as Q-learning, perform poorly in the early stages of learning in noisy environments, because much effort is spent unlearning biased estimates of the state-action value function. The bias…
Audio embeddings are crucial tools in understanding large catalogs of music. Typically embeddings are evaluated on the basis of the performance they provide in a wide range of downstream tasks, however few studies have investigated the…
Dynamic Range Compression (DRC) is a widely used audio effect that adjusts signal dynamics for applications in music production, broadcasting, and speech processing. Inverting DRC is of broad importance for restoring the original dynamics,…
In this paper, we present an Adaptive Ensemble Learning framework that aims to boost the performance of deep neural networks by intelligently fusing features through ensemble learning techniques. The proposed framework integrates ensemble…
Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…
Data assimilation (DA) aims to estimate the full state of a dynamical system by combining partial and noisy observations with a prior model forecast, commonly referred to as the background. In atmospheric applications, this problem is…
Digital PID control requires a differencing operation to implement the D gain. In order to suppress the effects of noisy data, the traditional approach is to filter the data, where the frequency response of the filter is adjusted manually…
With the proliferation of video platforms on the internet, recording musical performances by mobile devices has become commonplace. However, these recordings often suffer from degradation such as noise and reverberation, which negatively…
We present an approach to sensorimotor control in immersive environments. Our approach utilizes a high-dimensional sensory stream and a lower-dimensional measurement stream. The cotemporal structure of these streams provides a rich…
Creating a complex work of art like music necessitates profound creativity. With recent advancements in deep learning and powerful models such as transformers, there has been huge progress in automatic music generation. In an accompaniment…
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…
Large pre-trained language models contain societal biases and carry along these biases to downstream tasks. Current in-processing bias mitigation approaches (like adversarial training) impose debiasing by updating a model's parameters,…
Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been…
Considering music as a sequence of events with multiple complex dependencies, the Long Short-Term Memory (LSTM) architecture has proven very efficient in learning and reproducing musical styles. However, the generation of rhythms requires…