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Audio-to-score alignment aims at generating an accurate mapping between a performance audio and the score of a given piece. Standard alignment methods are based on Dynamic Time Warping (DTW) and employ handcrafted features, which cannot be…

Sound · Computer Science 2020-11-17 Ruchit Agrawal , Simon Dixon

The ability to generalize to a wide range of recording devices is a crucial performance factor for audio classification models. The characteristics of different types of microphones introduce distributional shifts in the digitized audio…

Sound · Computer Science 2025-03-17 Tobias Morocutti , Florian Schmid , Khaled Koutini , Gerhard Widmer

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

Artificial Intelligence · Computer Science 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Existing contrastive learning methods for anomalous sound detection refine the audio representation of each audio sample by using the contrast between the samples' augmentations (e.g., with time or frequency masking). However, they might be…

Sound · Computer Science 2023-04-11 Jian Guan , Feiyang Xiao , Youde Liu , Qiaoxi Zhu , Wenwu Wang

Contextual dueling bandit is used to model the bandit problems, where a learner's goal is to find the best arm for a given context using observed noisy human preference feedback over the selected arms for the past contexts. However,…

Machine Learning · Computer Science 2025-04-17 Arun Verma , Zhongxiang Dai , Xiaoqiang Lin , Patrick Jaillet , Bryan Kian Hsiang Low

Music has always been thought of as a "human" endeavor -- when praising a piece of music, we emphasize the composer's creativity and the emotions the music invokes. Because music also heavily relies on patterns and repetition in the form of…

Sound · Computer Science 2024-01-05 Nicholas Yan

This paper introduces LIMITER, a gamified digital musical instrument for harnessing and performing microtonal and justly intonated sounds. While microtonality in Western music remains a niche and esoteric system that can be difficult both…

Human-Computer Interaction · Computer Science 2025-07-14 Antonis Christou

In the art of video editing, sound helps add character to an object and immerse the viewer within a space. Through formative interviews with professional editors (N=10), we found that the task of adding sounds to video can be challenging.…

Adversarial noise introduces small perturbations in images, misleading deep learning models into misclassification and significantly impacting recognition accuracy. In this study, we analyzed the effects of Fast Gradient Sign Method (FGSM)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Manish Kansana , Keyan Alexander Rahimi , Elias Hossain , Iman Dehzangi , Noorbakhsh Amiri Golilarz

We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the…

Artificial Intelligence · Computer Science 2016-01-08 Imanol Arrieta Ibarra , Bernardo Ramos , Lars Roemheld

In this demo we show a novel approach to score following. Instead of relying on some symbolic representation, we are using a multi-modal convolutional neural network to match the incoming audio stream directly to sheet music images. This…

Sound · Computer Science 2016-12-16 Matthias Dorfer , Andreas Arzt , Sebastian Böck , Amaury Durand , Gerhard Widmer

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement learning (DRL), we introduce a self-learning mechanism to…

Machine Learning · Computer Science 2021-03-31 Joakim Bergdahl , Camilo Gordillo , Konrad Tollmar , Linus Gisslén

Digital audio effects are widely used by audio engineers to alter the acoustic and temporal qualities of audio data. However, these effects can have a large number of parameters which can make them difficult to learn for beginners and…

Machine Learning · Computer Science 2023-10-02 Kieran Grant

We propose deep reinforcement learning as a model-free method for exploring the landscape of string vacua. As a concrete application, we utilize an artificial intelligence agent known as an asynchronous advantage actor-critic to explore…

High Energy Physics - Theory · Physics 2019-06-26 James Halverson , Brent Nelson , Fabian Ruehle

Fixed beamforming is widely used in practice since it does not depend on the estimation of noise statistics and provides relatively stable performance. However, a single beamformer cannot adapt to varying acoustic conditions, which limits…

Sound · Computer Science 2025-10-29 Yuanhang Qian , Kunlong Zhao , Jilu Jin , Xueqin Luo , Gongping Huang , Jingdong Chen , Jacob Benesty

This paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with…

Machine Learning · Computer Science 2024-06-04 Kevin Roice , Parham Mohammad Panahi , Scott M. Jordan , Adam White , Martha White

Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…

Human-Computer Interaction · Computer Science 2024-05-24 Stephen James Krol , Maria Teresa Llano , Matthew Butler , Cagatay Goncu

Computer-generated visualisations can accompany recorded or live music to create novel audiovisual experiences for audiences. We present a system to streamline the creation of audio-driven visualisations based on audio feature extraction…

Multimedia · Computer Science 2021-06-21 Max Graf , Harold Chijioke Opara , Mathieu Barthet

In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model…

Sound · Computer Science 2020-08-18 Lucas N. Ferreira , Levi H. S. Lelis , Jim Whitehead

Previous DCASE challenges contributed to an increase in the performance of acoustic scene classification systems. State-of-the-art classifiers demand significant processing capabilities and memory which is challenging for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-12-10 Nagashree K. S. Rao , Nils Peters
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