English

Angrier Birds: Bayesian reinforcement learning

Artificial Intelligence 2016-01-08 v2 Machine Learning

Abstract

We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the efficiency of regular {\epsilon}-greedy Q-Learning with linear function approximation through more systematic exploration in Randomized Least Squares Value Iteration (RLSVI), an algorithm that samples its policy from a posterior distribution on optimal policies. With larger state-action spaces, efficient exploration becomes increasingly important, as evidenced by the faster learning in RLSVI.

Keywords

Cite

@article{arxiv.1601.01297,
  title  = {Angrier Birds: Bayesian reinforcement learning},
  author = {Imanol Arrieta Ibarra and Bernardo Ramos and Lars Roemheld},
  journal= {arXiv preprint arXiv:1601.01297},
  year   = {2016}
}

Comments

Stanford University CS221 Final Project

R2 v1 2026-06-22T12:24:15.442Z