Angrier Birds: Bayesian reinforcement learning
Artificial Intelligence
2016-01-08 v2 Machine Learning
Abstract
We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the efficiency of regular {\epsilon}-greedy Q-Learning with linear function approximation through more systematic exploration in Randomized Least Squares Value Iteration (RLSVI), an algorithm that samples its policy from a posterior distribution on optimal policies. With larger state-action spaces, efficient exploration becomes increasingly important, as evidenced by the faster learning in RLSVI.
Keywords
Cite
@article{arxiv.1601.01297,
title = {Angrier Birds: Bayesian reinforcement learning},
author = {Imanol Arrieta Ibarra and Bernardo Ramos and Lars Roemheld},
journal= {arXiv preprint arXiv:1601.01297},
year = {2016}
}
Comments
Stanford University CS221 Final Project