We introduce a reinforcement learning environment based on Heroic - Magic Duel, a 1 v 1 action strategy game. This domain is non-trivial for several reasons: it is a real-time game, the state space is large, the information given to the player before and at each step of a match is imperfect, and distribution of actions is dynamic. Our main contribution is a deep reinforcement learning agent playing the game at a competitive level that we trained using PPO and self-play with multiple competing agents, employing only a simple reward of ±1 depending on the outcome of a single match. Our best self-play agent, obtains around 65% win rate against the existing AI and over 50% win rate against a top human player.
@article{arxiv.2002.06290,
title = {Deep RL Agent for a Real-Time Action Strategy Game},
author = {Michal Warchalski and Dimitrije Radojevic and Milos Milosevic},
journal= {arXiv preprint arXiv:2002.06290},
year = {2020}
}