English

Deep Reinforcement Learning for Doom using Unsupervised Auxiliary Tasks

Machine Learning 2018-07-06 v1 Artificial Intelligence Machine Learning

Abstract

Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple tasks, like navigating in mazes. It is still an open question, how to address more complex environments, in which the reward is sparse and the state space is huge. In this paper we propose a divide and conquer deep reinforcement learning solution and we test our agent in the first person shooter (FPS) game of Doom. Our work is based on previous works in deep reinforcement learning and in Doom agents. We also present how our agent is able to perform better in unknown environments compared to a state of the art reinforcement learning algorithm.

Keywords

Cite

@article{arxiv.1807.01960,
  title  = {Deep Reinforcement Learning for Doom using Unsupervised Auxiliary Tasks},
  author = {Georgios Papoudakis and Kyriakos C. Chatzidimitriou and Pericles A. Mitkas},
  journal= {arXiv preprint arXiv:1807.01960},
  year   = {2018}
}

Comments

4 pages, 3 figures, 3 tables

R2 v1 2026-06-23T02:51:49.959Z