Time-Varying Audio Effect Modeling by End-to-End Adversarial Training
Abstract
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation typically requires the recording or extraction of control signals to ensure the time-alignment required by standard loss functions. This paper introduces a Generative Adversarial Network (GAN) framework to model such effects using only input-output audio recordings, removing the need for modulation signal extraction. We propose a convolutional-recurrent architecture trained via a two-stage strategy: an initial adversarial phase allows the model to learn the distribution of the modulation behavior without strict phase constraints, followed by a supervised fine-tuning phase where a State Prediction Network (SPN) estimates the initial internal states required to synchronize the model with the target. Additionally, a new objective metric based on chirp-train signals is developed to quantify modulation accuracy. Experiments modeling a vintage hardware phaser demonstrate the method's ability to capture time-varying dynamics in a fully black-box context.
Cite
@article{arxiv.2512.15313,
title = {Time-Varying Audio Effect Modeling by End-to-End Adversarial Training},
author = {Yann Bourdin and Pierrick Legrand and Fanny Roche},
journal= {arXiv preprint arXiv:2512.15313},
year = {2025}
}
Comments
Submitted for review to the Journal of the Audio Engineering Society (JAES). Accompanying website: https://ybourdin.github.io/sptvmod