Related papers: Optimal Multi-Quality Multicast for 360 Virtual Re…
360{\deg} videos require significant bandwidth to provide an immersive viewing experience. Wireless systems using terahertz (THz) frequency band can meet this high data rate demand. However, self-blockage is a challenge in such systems. To…
The multipath transmission scheme can work as an effective way to provide better quality of experiments to end users. Two key research points in the multipath real time video transmission context are congestion control and packet…
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…
Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…
Multicast short video streaming (MSVS) can effectively reduce network traffic load by delivering identical video sequences to multiple users simultaneously. The existing MSVS schemes mainly rely on the aggregated video requests to reserve…
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…
Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the…
Recently, non-orthogonal multiple access (NOMA) has been proposed to achieve higher spectral efficiency over conventional orthogonal multiple access. Although it has the potential to meet increasing demands of video services, it is still…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
Millimeter-wave(mmWave) technology has emerged as a promising enabler for unleashing the full potential of 360-degree virtual reality (VR). However, the explosive growth of VR services, coupled with the reliability issues of mmWave…
The growing demand for virtual reality (VR) applications requires wireless systems to provide a high transmission rate to support 360-degree video streaming to multiple users simultaneously. In this paper, we propose an intelligent…
Recently, soft video multicasting has gained a lot of attention, especially in broadcast and mobile scenarios where the bit rate supported by the channel may differ across receivers, and may vary quickly over time. Unlike the conventional…
This paper studies the problem of serving multiple live video streams to several different clients from a single access point over unreliable wireless links, which is expected to be major a consumer of future wireless capacity. This problem…
Video super-resolution (VSR) seeks to reconstruct high-resolution frames from low-resolution inputs. While diffusion-based methods have substantially improved perceptual quality, extending them to video remains challenging for two reasons:…
Recent years have seen an explosion in wireless video communication systems. Optimization in such systems is crucial - but most existing methods intended to optimize the performance of multi-user wireless video transmission are inefficient.…
Network architectures that can efficiently transport high quality, multicast video are rapidly becoming a basic requirement of emerging multimedia applications. The main problem complicating multicast video transport is variation in network…
The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…
Given the significant industrial growth of demand for virtual reality (VR), 360{\deg} video streaming is one of the most important VR applications that require cost-optimal solutions to achieve widespread proliferation of VR technology.…