English

Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord

Information Theory 2018-12-11 v3 Networking and Internet Architecture math.IT

Abstract

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to 30%30\% reduction in end-to-end delay and 50%50\% in the 90th90^{\textrm{th}} percentile communication delay.

Keywords

Cite

@article{arxiv.1801.07614,
  title  = {Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord},
  author = {Mohammed S. Elbamby and Cristina Perfecto and Mehdi Bennis and Klaus Doppler},
  journal= {arXiv preprint arXiv:1801.07614},
  year   = {2018}
}

Comments

Accepted for presentation in IEEE WCNC 2018. 6 pages, 6 figures