English

Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking

Networking and Internet Architecture 2025-01-15 v1

Abstract

Extended Reality (XR) enables a plethora of novel interactive shared experiences. Ideally, users are allowed to roam around freely, while audiovisual content is delivered wirelessly to their Head-Mounted Displays (HMDs). Therefore, truly immersive experiences will require massive amounts of data, in the range of tens of gigabits per second, to be delivered reliably at extremely low latencies. We identify Millimeter-Wave (mmWave) communications, at frequencies between 24 and 300 GHz, as a key enabler for such experiences. In this article, we show how the mmWave state of the art does not yet achieve sufficient performance, and identify several key active research directions expected to eventually pave the way for extremely-high-quality mmWave-enabled interactive multi-user XR.

Keywords

Cite

@article{arxiv.2501.08100,
  title  = {Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking},
  author = {Jakob Struye and Sam Van Damme and Nabeel Nisar Bhat and Arno Troch and Barend Van Liempd and Hany Assasa and Filip Lemic and Jeroen Famaey and Maria Torres Vega},
  journal= {arXiv preprint arXiv:2501.08100},
  year   = {2025}
}

Comments

Published in IEEE Communications Magazine

R2 v1 2026-06-28T21:05:53.306Z