English

Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis

Networking and Internet Architecture 2025-01-16 v1

Abstract

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.

Keywords

Cite

@article{arxiv.2501.08752,
  title  = {Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis},
  author = {Jakob Struye and Hemanth Kumar Ravuri and Hany Assasa and Claudio Fiandrino and Filip Lemic and Joerg Widmer and Jeroen Famaey and Maria Torres Vega},
  journal= {arXiv preprint arXiv:2501.08752},
  year   = {2025}
}

Comments

Published and presented at International Conference on Network of the Future 2022

R2 v1 2026-06-28T21:07:05.619Z