Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis
Abstract
Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.
Cite
@article{arxiv.2501.08752,
title = {Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis},
author = {Jakob Struye and Hemanth Kumar Ravuri and Hany Assasa and Claudio Fiandrino and Filip Lemic and Joerg Widmer and Jeroen Famaey and Maria Torres Vega},
journal= {arXiv preprint arXiv:2501.08752},
year = {2025}
}
Comments
Published and presented at International Conference on Network of the Future 2022