English

Traffic Characteristics of Virtual Reality over Edge-enabled Wi-Fi Networks

Networking and Internet Architecture 2020-11-19 v1

Abstract

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays (HMDs), wireless VR with edge-computing has been the focus of both industry and academia. However, transferring large video frames of VR applications with their stringent Quality of Service (QoS) requirements over wireless network requires innovations and optimizations across different network layers. In order to develop efficient architectures, protocols and scheduling mechanisms, the traffic characteristics of various types of VR applications are required. In this paper, we first compute the theoretical throughput requirements of an ideal VR experience as well as a popular VR HMD. We then examine the traffic characteristics of a set of VR applications using an edge-enabled Wi-Fi network. Our results reveal interesting findings that can be considered in developing new optimizations, protocols, access mechanisms and scheduling algorithms.

Keywords

Cite

@article{arxiv.2011.09035,
  title  = {Traffic Characteristics of Virtual Reality over Edge-enabled Wi-Fi Networks},
  author = {Seyedmohammad Salehi and Abdullah Alnajim and Xiaoqing Zhu and Malcolm Smith and Chien-Chung Shen and Leonard Cimini},
  journal= {arXiv preprint arXiv:2011.09035},
  year   = {2020}
}

Comments

9 pages, 12 figures