English

Towards Low-Latency and Ultra-Reliable Virtual Reality

Information Theory 2018-12-11 v1 Networking and Internet Architecture math.IT

Abstract

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of high-throughput, low-latency and reliable communication call for innovative solutions and fundamental research cutting across several disciplines. In view of this, this article discusses the challenges and enablers for ultra-reliable and low-latency VR. Furthermore, in an interactive VR gaming arcade case study, we show that a smart network design that leverages the use of mmWave communication, edge computing and proactive caching can achieve the future vision of VR over wireless.

Keywords

Cite

@article{arxiv.1801.07587,
  title  = {Towards Low-Latency and Ultra-Reliable Virtual Reality},
  author = {Mohammed S. Elbamby and Cristina Perfecto and Mehdi Bennis and Klaus Doppler},
  journal= {arXiv preprint arXiv:1801.07587},
  year   = {2018}
}

Comments

Accepted in IEEE Network. 8 pages, 5 figures

R2 v1 2026-06-22T23:53:09.703Z