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Related papers: Towards Low-Latency and Ultra-Reliable Virtual Rea…

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Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…

Networking and Internet Architecture · Computer Science 2017-03-28 Ejder Baştuğ , Mehdi Bennis , Muriel Médard , Mérouane Debbah

Mobile virtual reality (VR) delivery is gaining increasing attention from both industry and academia due to its ability to provide an immersive experience. However, achieving mobile VR delivery requires ultra-high transmission rate, deemed…

Information Theory · Computer Science 2018-04-30 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

Information Theory · Computer Science 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to…

Information Theory · Computer Science 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…

Networking and Internet Architecture · Computer Science 2020-11-19 Seyedmohammad Salehi , Abdullah Alnajim , Xiaoqing Zhu , Malcolm Smith , Chien-Chung Shen , Leonard Cimini

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…

Information Theory · Computer Science 2018-06-26 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu

Virtual Reality (VR) technology demands real-time data transmission to deliver an immersive and interactive user experience. This study investigates the implementation of UDP Ethernet communication in VR systems, focusing on its impact on…

Networking and Internet Architecture · Computer Science 2025-02-05 Raghad H. AlShekh , Qutaiba I. Ali

Edge Computing in 5G and Beyond is a promising solution for ultra-low latency applications (e.g. Autonomous Vehicle, Augmented Reality, and Remote Surgery), which have an extraordinarily low tolerance for the delay and require fast data…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-15 Hamed Rahimi , Yvan Picaud , Salvatore Costanzo , Giyyarpuram Madhusudan , Olivier Boissier , kamal Deep Singh

In recent years, the 5th Generation of mobile communications has been thoroughly researched to improve the previous 4G capabilities. As opposed to earlier architectures, 5G Networks provide low latency access to services with high…

Networking and Internet Architecture · Computer Science 2021-09-23 Carlota Villasante Marcos

The increasing demand for mobile network capacity driven by Internet of Things (IoT) applications results in the need for understanding better the potential and limitations of 5G networks. Vertical application areas like smart mobility,…

Networking and Internet Architecture · Computer Science 2018-10-16 Aaron Yi Ding , Marijn Janssen

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

Networking and Internet Architecture · Computer Science 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…

Networking and Internet Architecture · Computer Science 2021-05-21 Jakob Struye , Filip Lemic , Jeroen Famaey

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

Ensuring ultra-reliable and low-latency communication (URLLC) for 5G wireless networks and beyond is of capital importance and is currently receiving tremendous attention in academia and industry. At its core, URLLC mandates a departure…

Information Theory · Computer Science 2018-08-24 Mehdi Bennis , Mérouane Debbah , H. Vincent Poor

Virtual reality (VR) over wireless is expected to be one of the killer applications in next-generation communication networks. Nevertheless, the huge data volume along with stringent requirements on latency and reliability under limited…

Image and Video Processing · Electrical Eng. & Systems 2024-10-28 Le Xia , Yao Sun , Chengsi Liang , Daquan Feng , Runze Cheng , Yang Yang , Muhammad Ali Imran

Ultra-low latency supported by the fifth generation (5G) give impetus to the prosperity of many wireless network applications, such as autonomous driving, robotics, telepresence, virtual reality and so on. Ultra-low latency is not achieved…

Networking and Internet Architecture · Computer Science 2021-07-09 Xin Fan , Yan Huo

The fifth-generation cellular mobile networks are expected to support mission critical ultra-reliable low latency communication (URLLC) services in addition to the enhanced mobile broadband applications. This article first introduces three…

Information Theory · Computer Science 2018-08-09 He Chen , Rana Abbas , Peng Cheng , Mahyar Shirvanimoghaddam , Wibowo Hardjawana , Wei Bao , Yonghui Li , Branka Vucetic
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