Related papers: Towards Low-Latency and Ultra-Reliable Virtual Rea…
Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow…
Current radio systems are currently optimized for capacity and range. However, certain applications of wireless systems require fast and reliable communication over short distances. The challenge of these systems is to communicate with a…
Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…
The Multi-user Immersive Reality (MIR) landscape is evolving rapidly, with applications spanning virtual collaboration, entertainment, and training. However, wireless network limitations create a critical bottleneck, struggling to meet the…
This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine.…
Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
This work introduces a solution to enhance human-robot interaction over limited wireless connectivity. The goal is toenable remote control of a robot through a virtual reality (VR)interface, ensuring a smooth transition to autonomous mode…
High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…
Ultra reliable and low latency communications (URLLC) is a new service category in 5G to accommodate emerging services and applications having stringent latency and reliability requirements. In order to support URLLC, there should be both…
The transition towards the sixth-generation (6G) wireless telecommunications networks introduces significant challenges for researchers and industry stakeholders. The 6G technology aims to enhance existing usage scenarios through supporting…
The fifth generation (5G) of wireless communication is in its infancy, and its evolving versions will be launched over the coming years. However, according to exposing the inherent constraints of 5G and the emerging applications and…
Internet technology has proven to be a vital contributor to many cutting-edge innovations that have given humans access to interact virtually with objects. Until now, numerous virtual systems had been developed for digital transformation to…
This tutorial paper analyzes the traffic characteristics of immersive experiences with extended reality (XR) technologies, including Augmented reality (AR), virtual reality (VR), and mixed reality (MR). The current trend in XR applications…
This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…
The fifth generation (5G) wireless network technology is to be standardized by 2020, where main goals are to improve capacity, reliability, and energy efficiency, while reducing latency and massively increasing connection density. An…
This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from…
As the wireless communication paradigm is being transformed from human centered communication services towards machine centered communication services, the requirements of rate, latency and reliability for these services have also been…
This paper presents novel ultrareliable and low-latency communication (URLLC) techniques for URLLC services, such as Tactile Internet services. Among typical use-cases of URLLC services are tele-operation, immersive virtual reality,…
The fifth generation (5G) of wireless systems holds the promise of supporting a wide range of services with different communication requirements. Ultra-reliable low-latency communications (URLLC) is a generic service that enables…