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Related papers: Towards Low-Latency and Ultra-Reliable Virtual Rea…

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Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Low-latency video streaming over 5G has become rapidly popular over the last few years due to its increased usage in hosting virtual events, online education, webinars, and all-hands meetings. Our work aims to address the absence of studies…

Multimedia · Computer Science 2024-03-04 Imran Khan , Tuyen X. Tran , Matti Hiltunen , Theodore Karagioules , Dimitrios Koutsonikolas

As wearable devices become more ingrained in our daily lives, traditional communication networks primarily designed for human being-oriented applications are facing tremendous challenges. The upcoming 5G wireless system aims to support…

Networking and Internet Architecture · Computer Science 2018-07-12 Haijian Sun , Zekun Zhang , Rose Qingyang Hu , Yi Qian

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Cellular-connected wireless connectivity provides new opportunities for virtual reality(VR) to offer seamless user experience from anywhere at anytime. To realize this vision, the quality-of-service (QoS) for wireless VR needs to be…

Signal Processing · Electrical Eng. & Systems 2020-03-16 Fenghe Hu , Yansha Deng , Walid Saad , Mehdi Bennis , A. Hamid Aghvami

With the rapid development of communications and computing, the concept of connected vehicles emerges to improve driving safety, traffic efficiency and infotainment experience. Due to the limited capabilities of sensors and information…

Information Theory · Computer Science 2019-04-04 Haojun Yang , Kan Zheng , Kuan Zhang , Jie Mei , Yi Qian

Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Wireless virtual reality (VR) imposes new visual and haptic requirements that are directly linked to the quality-of-experience (QoE) of VR users. These QoE requirements can only be met by wireless connectivity that offers high-rate and…

Information Theory · Computer Science 2021-03-26 Christina Chaccour , Mehdi Naderi Soorki , Walid Saad , Mehdi Bennis , Petar Popovski

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

The sixth generation (6G) networks are expected to enable immersive communications and bridge the physical and the virtual worlds. Integrating extended reality, holography, and haptics, immersive communications will revolutionize how people…

Networking and Internet Architecture · Computer Science 2023-03-10 Xuemin Shen , Jie Gao , Mushu Li , Conghao Zhou , Shisheng Hu , Mingcheng He , Weihua Zhuang

Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…

Human-Computer Interaction · Computer Science 2019-03-21 Huanle Zhang , Ahmed Elmokashfi , Zhicheng Yang , Prasant Mohapatra

Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…

Networking and Internet Architecture · Computer Science 2025-09-25 Pooja Aggarwal , Michael Luby , Lorenz Minder

Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…

Networking and Internet Architecture · Computer Science 2021-05-13 Zhuojia Gu , Hancheng Lu , Peilin Hong , Yongdong Zhang

Notwithstanding the significant traction gained by ultra-reliable and low-latency communication (URLLC) in both academia and 3GPP standardization, fundamentals of URLLC remain elusive. Meanwhile, new immersive and high-stake control…

Information Theory · Computer Science 2020-01-28 Jihong Park , Sumudu Samarakoon , Hamid Shiri , Mohamed K. Abdel-Aziz , Takayuki Nishio , Anis Elgabli , Mehdi Bennis

A large number of new consumer and industrial applications are likely to change the classic operator's business models and provide a wide range of new markets to enter. This article analyses the most relevant 5G use cases that require…

Computers and Society · Computer Science 2017-03-29 Maria A. Lema , Andres Laya , Toktam Mahmoodi , Maria Cuevas , Joachim Sachs , Jan Markendahl , Mischa Dohler

Ultra-reliable low latency communication (URLLC) is an important new feature brought by 5G, with a potential to support a vast set of applications that rely on mission-critical links. In this article, we first discuss the principles for…

Ultra-reliable low-latency communications (URLLC) has been considered as one of the three new application scenarios in the \emph{5th Generation} (5G) \emph {New Radio} (NR), where the physical layer design aspects have been specified. With…

Signal Processing · Electrical Eng. & Systems 2019-03-12 Daquan Feng , Changyang She , Kai Ying , Lifeng Lai , Zhanwei Hou , Tony Q. S. Quek , Yonghui Li , Branka Vucetic

The future connectivity landscape and, notably, the 5G wireless systems will feature Ultra-Reliable Low Latency Communication (URLLC). The coupling of high reliability and low latency requirements in URLLC use cases makes the wireless…