English

Virtual Reality in Metaverse over Wireless Networks with User-centered Deep Reinforcement Learning

Networking and Internet Architecture 2023-03-09 v1 Artificial Intelligence

Abstract

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive socialization. Virtual reality (VR) technologies are the backbone for the virtual universe within the Metaverse as they enable a hyper-realistic and immersive experience, and especially so in the context of socialization. As the virtual world 3D scenes to be rendered are of high resolution and frame rate, these scenes will be offloaded to an edge server for computation. Besides, the metaverse is user-center by design, and human users are always the core. In this work, we introduce a multi-user VR computation offloading over wireless communication scenario. In addition, we devised a novel user-centered deep reinforcement learning approach to find a near-optimal solution. Extensive experiments demonstrate that our approach can lead to remarkable results under various requirements and constraints.

Keywords

Cite

@article{arxiv.2303.04349,
  title  = {Virtual Reality in Metaverse over Wireless Networks with User-centered Deep Reinforcement Learning},
  author = {Wenhan Yu and Terence Jie Chua and Jun Zhao},
  journal= {arXiv preprint arXiv:2303.04349},
  year   = {2023}
}

Comments

This paper has been accepted by IEEE International Conference on Communications (ICC), 2023. arXiv admin note: text overlap with arXiv:2302.01471

R2 v1 2026-06-28T09:06:47.438Z