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Related papers: Optimal Multi-Quality Multicast for 360 Virtual Re…

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Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence,…

Networking and Internet Architecture · Computer Science 2026-05-27 Seungwoo Hong , Hosun Yoon , Seong Moon , Inayat Ali

Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering…

Networking and Internet Architecture · Computer Science 2024-01-24 Xinyu Huang , Shisheng Hu , Haojun Yang , Xinghan Wang , Yingying Pei , Xuemin Shen

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…

Multimedia · Computer Science 2022-09-07 Irene Viola , Pablo Cesar

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang

Video quality assessment (VQA) is an important problem in computer vision. The videos in computer vision applications are usually captured in the wild. We focus on automatically assessing the quality of in-the-wild videos, which is a…

Computer Vision and Pattern Recognition · Computer Science 2021-02-11 Dingquan Li , Tingting Jiang , Ming Jiang

In many wireless communication applications, it is desirable to transmit the same data to multiple user equipments (UEs). Physical layer multicasting presents an efficient transmission topology to exploit the beamforming capabilities at the…

Signal Processing · Electrical Eng. & Systems 2025-09-30 Mahmoud Zaher , Emil Björnson , Marina Petrova

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

Multimedia · Computer Science 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

Virtualization technology allows currently any application run any application complex and expensive computational (the scientific applications are a good example) on heterogeneous distributed systems, which make regular use of Grid and…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-08-03 Tomas Ramirez Picarzo , Francisco Fernandez de Vega , Daniel Lombrana Gonzalez

Video restoration (e.g., video super-resolution) aims to restore high-quality frames from low-quality frames. Different from single image restoration, video restoration generally requires to utilize temporal information from multiple…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Jingyun Liang , Jiezhang Cao , Yuchen Fan , Kai Zhang , Rakesh Ranjan , Yawei Li , Radu Timofte , Luc Van Gool

Video understanding requires reasoning at multiple spatiotemporal resolutions -- from short fine-grained motions to events taking place over longer durations. Although transformer architectures have recently advanced the state-of-the-art,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Shen Yan , Xuehan Xiong , Anurag Arnab , Zhichao Lu , Mi Zhang , Chen Sun , Cordelia Schmid

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

The paper focuses on an immersive teleoperation system that enhances operator's ability to actively perceive the robot's surroundings. A consumer-grade HTC Vive VR system was used to synchronize the operator's hand and head movements with a…

We consider the problem of simultaneous on-demand streaming of stored video to multiple users in a multi-cell wireless network where multiple unicast streaming sessions are run in parallel and share the same frequency band. Each streaming…

Networking and Internet Architecture · Computer Science 2015-05-27 Dilip Bethanabhotla , Giuseppe Caire , Michael J. Neely

Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Xiangzuo Wu , Chengwei Ren , Jun Zhou , Xiu Li , Yuan Liu

Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to…

Networking and Internet Architecture · Computer Science 2021-06-01 Fidan Mehmeti , Thomas F. La Porta

Implicit neural representations for videos (NeRV) have shown strong potential for video compression. However, applying NeRV to high-resolution 360-degree videos causes high memory usage and slow decoding, making real-time applications…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Daichi Arai , Kyohei Unno , Yasuko Sugito , Yuichi Kusakabe

Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps…

Multimedia · Computer Science 2025-05-06 Bruno Macchiavello , Camilo Dorea , Edson M. Hung , Gene Cheung , Wai-tian Tan

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance…

Networking and Internet Architecture · Computer Science 2021-07-09 Peng Yang , Tony Q. S. Quek , Jingxuan Chen , Chaoqun You , Xianbin Cao

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

Multimedia · Computer Science 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang