Related papers: Optimal Multi-Quality Multicast for 360 Virtual Re…
Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…
Aiming to minimize service delay, we propose a new random caching scheme in device-to-device (D2D)-assisted heterogeneous network. To support diversified viewing qualities of multimedia video services, each video file is encoded into a base…
Video-based multimodal large language models (Video-LLMs) possess significant potential for video understanding tasks. However, most Video-LLMs treat videos as a sequential set of individual frames, which results in insufficient…
3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…
In this paper, we propose two novel schemes to solve the problem of finding a quasi-optimal number of coded packets to multicast to a set of independent wireless receivers suffering different channel conditions. In particular, we propose…
This study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a…
User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…
Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead…
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…
Non-orthogonal multiple access (NOMA) has shown potential for scalable multicast of video data. However, one key drawback for NOMA-based video multicast is the limited number of layers allowed by the embedded successive interference…
We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across…
Robot teleoperation is critical for applications such as remote maintenance, fleet robotics, search and rescue, and data collection for robot learning. Effective teleoperation requires intuitive 3D visualization with reliable depth cues,…
Video streaming, in various forms of video on demand (VOD), live, and 360 degree streaming, has grown dramatically during the past few years. In comparison to traditional cable broadcasters whose contents can only be watched on TVs, video…
Multimedia traffic is predicted to account for 82% of the total data traffic by the year 2020. With the increasing popularity of video streaming applications like YouTube, Netflix, Amazon Prime Video, popular video content is often required…
Volumetric videoconferencing enables immersive six Degrees of Freedom interactions by jointly transmitting visual appearance and 3D geometry. However, delivering volumetric video over today's networks remains challenging due to high…
The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…
This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division…
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric…
In this paper we have proposed a dynamic buffer allocation algorithm for the prefix, based on the popularity of the videos. More cache blocks are allocated for most popular videos and a few cache blocks are allocated for less popular…