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THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC

Information Theory 2026-03-03 v1 math.IT

Abstract

This paper investigates a Terahertz (THz)-enabled mobile edge computing (MEC)-assisted virtual reality (VR) system using reconfigurable holographic surfaces (RHS) as transceiver for multi-user beamforming and holographic-pattern division multiple access (HDMA). We develop an end-to-end model for the 3D field-of-view (FoV) generation pipeline and optimize content prefetching, rendering offloading under memory and power constraints, and beamforming accommodating user movement by adjusting holographic pattern weights for beamshaping and feeds power allocation for excitation amplitude adjustment. For homogeneous FoVs, we derive closed-form policies for prefetching 2D or 3D FoVs or direct transmission of 3D FoVs. For heterogeneous FoVs, we exploit the timescale separation between prefetching/rendering and fast RHS beamforming, decomposing the optimization into a rendering-prefetching combinatorial optimization problem and a short-timescale beamforming convex optimization problem. Simulations show significant latency reductions under tight resource constraints.

Keywords

Cite

@article{arxiv.2603.01888,
  title  = {THz RHS Transceiver for Low-Latency Multi-User VR Transmission with MEC},
  author = {Liangshun Wu and Wen Chen and Honghao Wang and Zhendong Li and Ying Wang},
  journal= {arXiv preprint arXiv:2603.01888},
  year   = {2026}
}

Comments

submitted to IEEE TWC

R2 v1 2026-07-01T10:59:16.073Z