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Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

Human-Computer Interaction · Computer Science 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

Existing video compression (VC) methods primarily aim to reduce the spatial and temporal redundancies between consecutive frames in a video while preserving its quality. In this regard, previous works have achieved remarkable results on…

Image and Video Processing · Electrical Eng. & Systems 2023-11-09 Dawit Mureja Argaw , Junsik Kim , In So Kweon

As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time…

In this paper, we propose a novel efficient digital twin (DT) data processing scheme to reduce service latency for multicast short video streaming. Particularly, DT is constructed to emulate and analyze user status for multicast group…

Networking and Internet Architecture · Computer Science 2024-04-23 Xinyu Huang , Shisheng Hu , Mushu Li , Cheng Huang , Xuemin Shen

Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…

Networking and Internet Architecture · Computer Science 2021-10-07 Mostafa Abdelrahman , Mohammed Elbamby , Vilho Räisänen

Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…

Networking and Internet Architecture · Computer Science 2023-08-09 Wenhan Yu , Jun Zhao

Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…

Networking and Internet Architecture · Computer Science 2025-07-28 Muhammad Ahmed Mohsin , Sagnik Bhattacharya , Abhiram Gorle , Muhammad Ali Jamshed , John M. Cioffi

Video broadcast/multicast over wireless access networks is an attractive research issue in the field of wireless communication. With the rapid improvement of various wireless network technologies, it is now possible to provide high quality…

Networking and Internet Architecture · Computer Science 2015-10-15 Mostafa Zaman Chowdhury , Yeong Min Jang

Due to the explosive growth in multimedia traffic, the scalability of video-on-demand (VoD) services becomes increasingly important. By exploiting the potential cache ability at the client side, the performance of VoD multicast delivery can…

Information Theory · Computer Science 2017-08-11 Hao Feng , Zhiyong Chen , Hui Liu

In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…

Networking and Internet Architecture · Computer Science 2018-02-16 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

In multiview video systems, multiple cameras generally acquire the same scene from different perspectives, such that users have the possibility to select their preferred viewpoint. This results in large amounts of highly redundant data,…

Multimedia · Computer Science 2014-12-03 Laura Toni , Thomas Maugey , Pascal Frossard

The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…

Image and Video Processing · Electrical Eng. & Systems 2024-01-03 Yiyu Guo , Zhijin Qin , Xiaoming Tao , Geoffrey Ye Li

In the rapidly evolving field of multimedia services, video streaming has become increasingly prevalent, demanding innovative solutions to enhance user experience and system efficiency. This paper introduces a novel approach that integrates…

Multimedia · Computer Science 2025-08-05 Stephen Jimmy , Kalkidan Berhane , Kevin Muhammad

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…

Multimedia · Computer Science 2015-09-24 Abbas Soltanian , Mohammad A. Salahuddin , Halima Elbiaze , Roch Glitho

Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…

Multimedia · Computer Science 2016-11-17 Huazi Zhang , Yichao Jin , Weiwen Zhang , Yonggang Wen

In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…

Graphics · Computer Science 2022-10-19 Colin Groth , Sascha Fricke , Susana Castillo , Marcus Magnor

In this paper, wireless video transmission over full-duplex channels under total bandwidth and minimum required quality constraints is studied. In order to provide the desired performance levels to the end-users in real-time video…

Information Theory · Computer Science 2017-07-27 Chuang Ye , M. Cenk Gursoy , Senem Velipasalar

Multicasting technology uses the minimum network resources to serve multiple clients by duplicating the data packets at the closest possible point to the clients. This way at most only one data packets travels down a network link at any one…

Networking and Internet Architecture · Computer Science 2012-11-12 Mohamed Firdhous

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…

Graphics · Computer Science 2019-01-15 Chengzhou Tang , Oliver Wang , Feng Liu , Ping Tan
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