Related papers: Optimal Multi-Quality Multicast for 360 Virtual Re…
Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…
Existing video compression (VC) methods primarily aim to reduce the spatial and temporal redundancies between consecutive frames in a video while preserving its quality. In this regard, previous works have achieved remarkable results on…
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time…
In this paper, we propose a novel efficient digital twin (DT) data processing scheme to reduce service latency for multicast short video streaming. Particularly, DT is constructed to emulate and analyze user status for multicast group…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
Advanced video technologies are driving the development of the futuristic Metaverse, which aims to connect users from anywhere and anytime. As such, the use cases for users will be much more diverse, leading to a mix of 360-degree videos…
Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…
Video broadcast/multicast over wireless access networks is an attractive research issue in the field of wireless communication. With the rapid improvement of various wireless network technologies, it is now possible to provide high quality…
Due to the explosive growth in multimedia traffic, the scalability of video-on-demand (VoD) services becomes increasingly important. By exploiting the potential cache ability at the client side, the performance of VoD multicast delivery can…
In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…
In multiview video systems, multiple cameras generally acquire the same scene from different perspectives, such that users have the possibility to select their preferred viewpoint. This results in large amounts of highly redundant data,…
The metaverse is expected to provide immersive entertainment, education, and business applications. However, virtual reality (VR) transmission over wireless networks is data- and computation-intensive, making it critical to introduce novel…
In the rapidly evolving field of multimedia services, video streaming has become increasingly prevalent, demanding innovative solutions to enhance user experience and system efficiency. This paper introduces a novel approach that integrates…
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
In this paper, we propose a wavelet-based video codec specifically designed for VR displays that enables real-time playback of high-resolution 360{\deg} videos. Our codec exploits the fact that only a fraction of the full 360{\deg} video…
In this paper, wireless video transmission over full-duplex channels under total bandwidth and minimum required quality constraints is studied. In order to provide the desired performance levels to the end-users in real-time video…
Multicasting technology uses the minimum network resources to serve multiple clients by duplicating the data packets at the closest possible point to the clients. This way at most only one data packets travels down a network link at any one…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
360{\deg} video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360{\deg} video content can be challenging, as viewers may miss important events…