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Related papers: Optimal Multi-Quality Multicast for 360 Virtual Re…

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Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social…

Multimedia · Computer Science 2022-05-11 Shishir Subramanyam , Irene Viola , Jack Jansen , Evangelos Alexiou , Alan Hanjalic , Pablo Cesar

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

Multimedia · Computer Science 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

The recent surge of applications involving the use of $360^o$ video challenges mobile networks infrastructure, as $360^o$ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their…

Networking and Internet Architecture · Computer Science 2019-10-28 Pantelis Maniotis , Eirina Bourtsoulatze , Nikolaos Thomos

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only…

Multimedia · Computer Science 2017-08-02 Xavier Corbillon , Gwendal Simon , Alisa Devlic , Jacob Chakareski

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

Information Theory · Computer Science 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

We propose a new method for the visual quality assessment of 360-degree (omnidirectional) videos. The proposed method is based on computing multiple spatio-temporal objective quality features on viewports extracted from 360-degree videos. A…

Multimedia · Computer Science 2021-05-04 Roberto G. de A. Azevedo , Neil Birkbeck , Ivan Janatra , Balu Adsumilli , Pascal Frossard

In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…

Networking and Internet Architecture · Computer Science 2021-10-05 Chiao-Wen Lin , Chih-Hang Wang , De-Nian Yang , Wanjiun Liao

Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…

Human-Computer Interaction · Computer Science 2019-03-21 Huanle Zhang , Ahmed Elmokashfi , Zhicheng Yang , Prasant Mohapatra

With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied…

Networking and Internet Architecture · Computer Science 2014-12-04 Chi-Heng Lin , De-Nian Yang , Chih-Chung Lin , Wanjiun Liao

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

Multimedia · Computer Science 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

In this paper, we present a novel content caching and delivery approach for mobile virtual reality (VR) video streaming. The proposed approach aims to maximize VR video streaming performance, i.e., minimizing video frame missing rate, by…

Signal Processing · Electrical Eng. & Systems 2023-11-20 Mushu Li , Jie Gao , Conghao Zhou , Xuemin Shen , Weihua Zhuang

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

Multimedia · Computer Science 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…

Information Theory · Computer Science 2022-06-17 Lingzhi Zhao , Ying Cui , Sheng Yang , Shlomo Shamai

In this paper, we investigate three forms of virtual reality content production and consumption. Namely, 360 stereoscopic video, the combination of a 3D environment with a video billboard for dynamic elements, and a full 3D rendered scene.…

In this paper, we consider multi-quality multicast beamforming of a video stream from a multi-antenna base station (BS) to multiple single-antenna users receiving different qualities of the same video stream, via scalable video coding…

Information Theory · Computer Science 2017-07-18 Chengjun Guo , Ying Cui , Derrick Wing Kwan Ng , Zhi Liu

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…

Multimedia · Computer Science 2023-12-05 Qian Zhou , Michael Zink , Ramesh Sitaraman , Klara Nahrstedt