English

The Localization Game On Cartesian Products

Combinatorics 2020-10-16 v2

Abstract

The localization game is played by two players: a Cop with a team of kk cops, and a Robber. The game is initialised by the Robber choosing a vertex rVr \in V, unknown to the Cop. Thereafter, the game proceeds turn based. At the start of each turn, the Cop probes kk vertices and in return receives a distance vector. If the Cop can determine the exact location of rr from the vector, the Robber is located and the Cop wins. Otherwise, the Robber is allowed to either stay at rr, or move to rr' in the neighbourhood of rr. The Cop then again probes kk vertices. The game continues in this fashion, where the Cop wins if the Robber can be located in a finite number of turns. The localization number ζ(G)\zeta(G), is defined as the least positive integer kk for which the Cop has a winning strategy irrespective of the moves of the Robber. In this paper, we focus on the game played on Cartesian products. We prove that ζ(GH)max{ζ(G),ζ(H)}\zeta( G \square H) \geq \max\{\zeta(G), \zeta(H)\} as well as ζ(GH)ζ(G)+ψ(H)1\zeta(G \square H) \leq \zeta(G) + \psi(H) - 1 where ψ(H)\psi(H) is a doubly resolving set of HH. We also show that ζ(CmCn)\zeta(C_m \square C_n) is mostly equal to two.

Keywords

Cite

@article{arxiv.2007.15921,
  title  = {The Localization Game On Cartesian Products},
  author = {Jeandré Boshoff and Adriana Roux},
  journal= {arXiv preprint arXiv:2007.15921},
  year   = {2020}
}

Comments

17 pages, 6 figures

R2 v1 2026-06-23T17:33:00.626Z