The Localization Game On Cartesian Products
Abstract
The localization game is played by two players: a Cop with a team of cops, and a Robber. The game is initialised by the Robber choosing a vertex , unknown to the Cop. Thereafter, the game proceeds turn based. At the start of each turn, the Cop probes vertices and in return receives a distance vector. If the Cop can determine the exact location of from the vector, the Robber is located and the Cop wins. Otherwise, the Robber is allowed to either stay at , or move to in the neighbourhood of . The Cop then again probes vertices. The game continues in this fashion, where the Cop wins if the Robber can be located in a finite number of turns. The localization number , is defined as the least positive integer for which the Cop has a winning strategy irrespective of the moves of the Robber. In this paper, we focus on the game played on Cartesian products. We prove that as well as where is a doubly resolving set of . We also show that is mostly equal to two.
Cite
@article{arxiv.2007.15921,
title = {The Localization Game On Cartesian Products},
author = {Jeandré Boshoff and Adriana Roux},
journal= {arXiv preprint arXiv:2007.15921},
year = {2020}
}
Comments
17 pages, 6 figures