English

Containment: A Variation of Cops and Robbers

Combinatorics 2019-03-19 v2

Abstract

We consider "Containment": a variation of the graph pursuit game of Cops and Robber in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop), and the cops win by "containing" the robber---that is, by occupying all deg(v)\deg(v) of the edges incident with a vertex vv while the robber is at vv. We develop bounds that relate the minimal number of cops, ξ(G)\xi(G), required to contain a robber to the well-known "cop-number" c(G)c(G) in the original game: in particular, c(G)ξ(G)γ(G)Δ(G)c(G) {\le} \xi(G) {\le} \gamma(G) \Delta(G). We note that ξ(G)δ(G)\xi(G) {\geq} \delta(G) for all graphs GG, and analyze several families of graphs in which equality holds, as well as several in which the inequality is strict. We also give examples of graphs which require an unbounded number of cops in order to contain a robber, and note that there exist cubic graphs with ξ(G)Ω(n1/6)\xi(G) \geq \Omega(n^{1/6}).

Keywords

Cite

@article{arxiv.1405.3330,
  title  = {Containment: A Variation of Cops and Robbers},
  author = {Danny Crytser and Natasha Komarov and John Mackey},
  journal= {arXiv preprint arXiv:1405.3330},
  year   = {2019}
}

Comments

21 pages, 5 figures