The radius capture number
Abstract
In the classic cop and robber game, two players--the cop and the robber--take turns moving to a neighboring vertex or staying at their current position. The cop aims to capture the robber, while the robber tries to evade capture. A graph is called a cop-win graph if the cop can always capture the robber in a finite number of moves. In the cop and robber game with radius of capture , the cop wins if he can come within distance of the robber. The radius capture number of a graph is the smallest for which the cop has a winning strategy in this variant of the game. In this paper, we establish that for any retract of . We derive sharp upper and lower bounds for the radius capture number in terms of the graph's radius and girth, respectively. Additionally, we investigate the radius capture number in vertex-transitive graphs and identify several families of vertex-transitive graphs with for any . We further study the radius capture number in outerplanar graphs, Sierpi\'nski graphs, harmonic even graphs, and graph products. Specifically, we show that for any outerplanar graph , depends on the size of its largest inner face. For harmonic even graphs and Sierpi\'nski graphs , we prove that . Regarding graph products, we determine exact values of the radius capture number for strong and lexicographic products, showing that they depend on the radius capture numbers of their factors. Lastly, we establish both lower and upper bounds for the radius capture number of the Cartesian product of two graphs.
Keywords
Cite
@article{arxiv.2502.10136,
title = {The radius capture number},
author = {Tanja Dravec and Vesna Iršič Chenoweth and Andrej Taranenko},
journal= {arXiv preprint arXiv:2502.10136},
year = {2025}
}