Optimizing the trade-off between number of cops and capture time in Cops and Robbers
Abstract
The cop throttling number of a graph for the game of Cops and Robbers is the minimum of , where is the number of cops and is the minimum number of rounds needed for cops to capture the robber on over all possible games in which both players play optimally. In this paper, we construct a family of graphs having , establish a sublinear upper bound on the cop throttling number, and show that the cop throttling number of chordal graphs is . We also introduce the product cop throttling number as a parameter that minimizes the person-hours used by the cops. This parameter extends the notion of speed-up that has been studied in the context of parallel processing and network decontamination. We establish bounds on the product cop throttling number in terms of the cop throttling number, characterize graphs with low product cop throttling number, and show that for a chordal graph , .
Keywords
Cite
@article{arxiv.1903.10087,
title = {Optimizing the trade-off between number of cops and capture time in Cops and Robbers},
author = {Anthony Bonato and Jane Breen and Boris Brimkov and Joshua Carlson and Sean English and Jesse Geneson and Leslie Hogben and K. E. Perry and Carolyn Reinhart},
journal= {arXiv preprint arXiv:1903.10087},
year = {2019}
}
Comments
19 pages, 3 figures