English

The damage throttling number of a graph

Combinatorics 2020-07-14 v3 Discrete Mathematics

Abstract

The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei studied a variant of Cops and Robbers in which the robber tries to occupy (or damage) as many vertices as possible and the cop tries to minimize this damage. In their paper, they study the minimum number of vertices damaged by the robber over all games played on a given graph GG, called the damage number of GG. We introduce the natural parameter called the damage throttling number of a graph, denoted thd(G)\operatorname{th}_d(G), which optimizes the balance between the number of cops used and the number of vertices damaged in the graph. To this end, we formalize the definition of kk-damage number, which extends the damage number to games played with kk cops. We show that damage throttling and cop throttling share many properties, yet they exhibit interesting differences. We prove that the damage throttling number is tightly bounded above by one less than the cop throttling number. Infinite families of examples and non-examples of tightness in this bound are given. We also find an infinite family of connected graphs GG of order nn for which thd(G)=Ω(n2/3)\operatorname{th}_d(G) = \Omega(n^{2/3}).

Keywords

Cite

@article{arxiv.2006.10894,
  title  = {The damage throttling number of a graph},
  author = {Joshua Carlson and Robin Eagleton and Jesse Geneson and John Petrucci and Carolyn Reinhart and Preetul Sen},
  journal= {arXiv preprint arXiv:2006.10894},
  year   = {2020}
}

Comments

23 pages, 8 figures