Throttling for the game of Cops and Robbers on graphs
Abstract
We consider the cop-throttling number of a graph for the game of Cops and Robbers, which is defined to be the minimum of , where is the number of cops and is the minimum number of rounds needed for cops to capture the robber on over all possible games. We provide some tools for bounding the cop-throttling number, including showing that the positive semidefinite (PSD) throttling number, a variant of zero forcing throttling, is an upper bound for the cop-throttling number. We also characterize graphs having low cop-throttling number and investigate how large the cop-throttling number can be for a given graph. We consider trees, unicyclic graphs, incidence graphs of finite projective planes (a Meyniel extremal family of graphs), a family of cop-win graphs with maximum capture time, grids, and hypercubes. All the upper bounds on the cop-throttling number we obtain for families of graphs are .
Keywords
Cite
@article{arxiv.1712.07728,
title = {Throttling for the game of Cops and Robbers on graphs},
author = {Jane Breen and Boris Brimkov and Joshua Carlson and Leslie Hogben and K. E. Perry and Carolyn Reinhart},
journal= {arXiv preprint arXiv:1712.07728},
year = {2018}
}
Comments
22 pages, 4 figures