A Game of Cops and Robbers on Graphs with Periodic Edge-Connectivity
Abstract
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph . If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber eventually, then is called cop-win, and robber-win otherwise. We study this classical combinatorial game in a novel context, broadening the class of potential game arenas to include the edge-periodic graphs. These are graphs with an infinite lifetime comprised of discrete time steps such that each edge is assigned a bit pattern of length , with a 1 in the -th position of the pattern indicating the presence of edge in the -th step of each consecutive block of steps. Utilising the already-developed framework of reachability games, we extend existing techniques to obtain, amongst other results, an upper bound on the time required to decide if a given -vertex edge-periodic graph is cop or robber win as well as compute a strategy for the winning player (here, is the set of all edge pattern lengths , and denotes the least common multiple of the set ). Separately, turning our attention to edge-periodic cycle graphs, we give proof of a upper bound on the length required by any edge-periodic cycle to ensure that it is robber win, where if , and otherwise. Furthermore, we provide lower bound constructions in the form of cop-win edge-periodic cycles: one with length in the case and one with length in the case.
Keywords
Cite
@article{arxiv.1908.06828,
title = {A Game of Cops and Robbers on Graphs with Periodic Edge-Connectivity},
author = {Thomas Erlebach and Jakob T. Spooner},
journal= {arXiv preprint arXiv:1908.06828},
year = {2019}
}
Comments
16 pages including references