English

$k$-Hyperopic Cops and Robber

Combinatorics 2024-10-24 v1 Discrete Mathematics

Abstract

A generalization of hyperopic cops and robber, analogous to the kk-visibility cops and robber, is introduced in this paper. For a positive integer kk the kk-hyperopic game of cops and robber is defined similarly as the usual cops and robber game, but with the robber being omniscient and invisible to the cops that are at distance at most kk away from the robber. The cops win the game if, after a finite number of rounds, a cop occupies the same vertex as robber. Otherwise, robber wins. The minimum number of cops needed to win the game on a graph GG is the kk-hyperopic cop number cH,k(G)c_{H,k}(G) of GG. In addition to basic properties of the new invariant, cop-win graphs are characterized and a general upper bound in terms of the matching number of the graph is given. The invariant is also studied on trees where the upper bounds mostly depend on the relation between kk and the diameter of the tree. It is also proven that the 2-hyperopic cop number of outerplanar graphs is at most 2 and an upper bound in terms of the number of vertices of the graph is presented for k3k \geq 3.

Keywords

Cite

@article{arxiv.2410.17678,
  title  = {$k$-Hyperopic Cops and Robber},
  author = {Nicholas Crawford and Vesna Iršič Chenoweth},
  journal= {arXiv preprint arXiv:2410.17678},
  year   = {2024}
}

Comments

20 pages, 4 figures

R2 v1 2026-06-28T19:32:35.967Z