Localization game on geometric and planar graphs
Abstract
The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a pursuit graph game that resembles the famous Cops and Robbers game. It can be considered as a game theoretic variant of the \emph{metric dimension} of a graph. We provide upper bounds on the related graph invariant , defined as the least number of cops needed to localize the robber on a graph , for several classes of graphs (trees, bipartite graphs, etc). Our main result is that, surprisingly, there exists planar graphs of treewidth and unbounded . On a positive side, we prove that is bounded by the pathwidth of . We then show that the algorithmic problem of determining is NP-hard in graphs with diameter at most . Finally, we show that at most one cop can approximate (arbitrary close) the location of the robber in the Euclidean plane.
Cite
@article{arxiv.1709.05904,
title = {Localization game on geometric and planar graphs},
author = {Bartłomiej Bosek and Przemysław Gordinowicz and Jarosław Grytczuk and Nicolas Nisse and Joanna Sokół and Małgorzata Śleszyńska-Nowak},
journal= {arXiv preprint arXiv:1709.05904},
year = {2019}
}