English

Generative Design in Minecraft (GDMC), Settlement Generation Competition

Artificial Intelligence 2018-08-01 v2 Computers and Society

Abstract

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce functional, aesthetically appealing and believable settlements adapted to a given Minecraft map - ideally at a level that can compete with human created designs. The aim of the competition is to advance procedural content generation for games, especially in overcoming the challenges of adaptive and holistic PCG. The paper introduces the technical details of the challenge, but mostly focuses on what challenges this competition provides and why they are scientifically relevant.

Keywords

Cite

@article{arxiv.1803.09853,
  title  = {Generative Design in Minecraft (GDMC), Settlement Generation Competition},
  author = {Christoph Salge and Michael Cerny Green and Rodrigo Canaan and Julian Togelius},
  journal= {arXiv preprint arXiv:1803.09853},
  year   = {2018}
}

Comments

10 pages, 5 figures, Part of the Foundations of Digital Games 2018 proceedings, as part of the workshop on Procedural Content Generation

R2 v1 2026-06-23T01:05:50.480Z