English

Generative Design in Minecraft: Chronicle Challenge

Artificial Intelligence 2019-05-16 v1 Computation and Language Computers and Society

Abstract

We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.

Keywords

Cite

@article{arxiv.1905.05888,
  title  = {Generative Design in Minecraft: Chronicle Challenge},
  author = {Christoph Salge and Christian Guckelsberger and Michael Cerny Green and Rodrigo Canaan and Julian Togelius},
  journal= {arXiv preprint arXiv:1905.05888},
  year   = {2019}
}

Comments

5 pages, 1 Figure, accepted as late-breaking paper at ICCC 2019, 10th International Conference on Computational Creativity

R2 v1 2026-06-23T09:06:44.689Z