English

The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games

Artificial Intelligence 2025-03-31 v2 Machine Learning

Abstract

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem. Problems vary from creating levels of different kinds to creating rule sets for simple arcade games. Each problem has its own content representation, control parameters, and evaluation metrics for quality, diversity, and controllability. This benchmark is intended as a first step towards a standardized way of comparing generative algorithms. We use the benchmark to score three baseline algorithms: a random generator, an evolution strategy, and a genetic algorithm. Results show that some problems are easier to solve than others, as well as the impact the chosen objective has on quality, diversity, and controllability of the generated artifacts.

Keywords

Cite

@article{arxiv.2503.21474,
  title  = {The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games},
  author = {Ahmed Khalifa and Roberto Gallotta and Matthew Barthet and Antonios Liapis and Julian Togelius and Georgios N. Yannakakis},
  journal= {arXiv preprint arXiv:2503.21474},
  year   = {2025}
}

Comments

12 pages, 4 figures, 2 tables, published at FDG2025

R2 v1 2026-06-28T22:36:39.939Z