Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing
Abstract
Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10 years. It is now time to begin imagining how such devices could be used in practice for game development and deployment. In this work we identify procedural content generation as a very promising area of application and exploration. We examine a selection of algorithmic approaches used in classical procedural content generation and propose promising quantum algorithms that could provide an alternative approach or a computational advantage. We then end with a hypothetical game that exploits a recent quantum algorithm for computing the Jones polynomial exponentially faster than classical computers could.
Keywords
Cite
@article{arxiv.2508.09683,
title = {Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing},
author = {Daniel Bultrini and James Wootton},
journal= {arXiv preprint arXiv:2508.09683},
year = {2025}
}
Comments
IEEE CoG 2025