English

Exploring Minecraft Settlement Generators with Generative Shift Analysis

Artificial Intelligence 2023-09-12 v1

Abstract

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative pipelines, where a set of generative systems work in series to make iterative changes to an artifact. We introduce a novel method called Generative Shift for evaluating the impact of individual stages in a PCG pipeline by quantifying the impact that a generative process has when it is applied to a pre-existing artifact. We explore this technique by applying it to a very rich dataset of Minecraft game maps produced by a set of alternative settlement generators developed as part of the Generative Design in Minecraft Competition (GDMC), all of which are designed to produce appropriate settlements for a pre-existing map. While this is an early exploration of this technique we find it to be a promising lens to apply to PCG evaluation, and we are optimistic about the potential of Generative Shift to be a domain-agnostic method for evaluating generative pipelines.

Keywords

Cite

@article{arxiv.2309.05371,
  title  = {Exploring Minecraft Settlement Generators with Generative Shift Analysis},
  author = {Jean-Baptiste Hervé and Oliver Withington and Marion Hervé and Laurissa Tokarchuk and Christoph Salge},
  journal= {arXiv preprint arXiv:2309.05371},
  year   = {2023}
}
R2 v1 2026-06-28T12:17:53.140Z