English

Believable Minecraft Settlements by Means of Decentralised Iterative Planning

Artificial Intelligence 2023-09-21 v1

Abstract

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.

Keywords

Cite

@article{arxiv.2309.10871,
  title  = {Believable Minecraft Settlements by Means of Decentralised Iterative Planning},
  author = {Arthur van der Staaij and Jelmer Prins and Vincent L. Prins and Julian Poelsma and Thera Smit and Matthias Müller-Brockhausen and Mike Preuss},
  journal= {arXiv preprint arXiv:2309.10871},
  year   = {2023}
}

Comments

8 pages, 8 figures, to be published in "2023 IEEE Conference on Games (CoG)"