English

Organic Building Generation in Minecraft

Human-Computer Interaction 2019-06-13 v1

Abstract

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

Cite

@article{arxiv.1906.05094,
  title  = {Organic Building Generation in Minecraft},
  author = {Michael Cerny Green and Christoph Salge and Julian Togelius},
  journal= {arXiv preprint arXiv:1906.05094},
  year   = {2019}
}

Comments

7 pages, 9 figures, published at PCG workshop at the Foundations of Digital Games Conference 2019

R2 v1 2026-06-23T09:51:29.349Z