This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.
Cite
@article{arxiv.1906.05094,
title = {Organic Building Generation in Minecraft},
author = {Michael Cerny Green and Christoph Salge and Julian Togelius},
journal= {arXiv preprint arXiv:1906.05094},
year = {2019}
}
Comments
7 pages, 9 figures, published at PCG workshop at the Foundations of Digital Games Conference 2019