English

Toward Co-creative Dungeon Generation via Transfer Learning

Machine Learning 2021-07-28 v1 Artificial Intelligence

Abstract

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative training data for a PCGML agent to learn to interact with humans. However, acquiring this data is a difficult and time-consuming process. In this work, we propose approximating human-AI interaction data and employing transfer learning to adapt learned co-creative knowledge from one game to a different game. We explore this approach for co-creative Zelda dungeon room generation.

Keywords

Cite

@article{arxiv.2107.12533,
  title  = {Toward Co-creative Dungeon Generation via Transfer Learning},
  author = {Zisen Zhou and Matthew Guzdial},
  journal= {arXiv preprint arXiv:2107.12533},
  year   = {2021}
}

Comments

7 pages, 6 figures, Workshop on Procedural Content Generation

R2 v1 2026-06-24T04:32:49.895Z