English

Ensemble Learning For Mega Man Level Generation

Machine Learning 2021-07-28 v1

Abstract

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying data with a single model. In this paper, we investigated the use of ensembles of Markov chains for procedurally generating \emph{Mega Man} levels. We conduct an initial investigation of our approach and evaluate it on measures of playability and stylistic similarity in comparison to a non-ensemble, existing Markov chain approach.

Keywords

Cite

@article{arxiv.2107.12524,
  title  = {Ensemble Learning For Mega Man Level Generation},
  author = {Bowei Li and Ruohan Chen and Yuqing Xue and Ricky Wang and Wenwen Li and Matthew Guzdial},
  journal= {arXiv preprint arXiv:2107.12524},
  year   = {2021}
}

Comments

9 pages, 7 figures, Workshop on Procedural Content Generation

R2 v1 2026-06-24T04:32:47.853Z