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We study games with finitely many participants, each having finitely many choices. We consider the following categories of participants: (I) populations: sets of nonatomic agents, (II) atomic splittable players, (III) atomic non splittable…

最优化与控制 · 数学 2015-10-22 Sylvain Sorin , Cheng Wan

Solutions to pursuit-evasion and surveillance-evasion differential games are typically computed and expressed using open-loop representations, with the synthesis of feedback strategies significantly less common. We propose a numerical…

系统与控制 · 电气工程与系统科学 2026-05-07 Philipp Braun , Timothy L. Molloy , Gal Barkai , Iman Shames

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involving 14 individuals with lived experience of accessible gaming…

人机交互 · 计算机科学 2026-04-15 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

We study the evolution of two mutually interacting games with both pairwise games as well as the public goods game on different topologies. On 2d square lattices, we reveal that the game-game interaction can promote the cooperation…

物理与社会 · 物理学 2022-05-06 Rizhou Liang , Qinqin Wang , Jiqiang Zhang , Guozhong Zheng , Lin Ma , Li Chen

Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…

组合数学 · 数学 2014-04-11 Michael Krivelevich

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

多智能体系统 · 计算机科学 2016-11-18 Michalis Smyrnakis , Sandor M. Veres

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms…

人机交互 · 计算机科学 2013-10-09 Vasco Pereira Torres

In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.

机器学习 · 计算机科学 2021-02-04 Hao Zhang , Xu Cheng , Yiting Chen , Quanshi Zhang

Minority games where groups of agents remember, react or incorporate information with different timescales are investigated. We study how their respective gains depend on their timescales for standard models and games with no public…

物理与社会 · 物理学 2009-11-11 Giancarlo Mosetti , Damien Challet , Yi-Cheng Zhang

We prove that interactive learning based classical realizability (introduced by Aschieri and Berardi for first order arithmetic) is sound with respect to Coquand game semantics. In particular, any realizer of an…

计算机科学中的逻辑 · 计算机科学 2011-01-31 Federico Aschieri

This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…

计算机科学中的逻辑 · 计算机科学 2011-04-15 Giorgi Japaridze

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

人工智能 · 计算机科学 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

人机交互 · 计算机科学 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

We consider a class of zero-sum stopper vs. singular-controller games in which the controller can only act on a subset $d_0<d$ of the $d$ coordinates of a controlled diffusion. Due to the constraint on the control directions these games…

最优化与控制 · 数学 2024-02-02 Andrea Bovo , Tiziano De Angelis , Jan Palczewski

Using an approximation by a set-valued dynamical system, this paper studies a class of non Markovian and non homogeneous stochastic processes on a finite state space. It provides an unified approach to simulated annealing type processes. It…

概率论 · 数学 2008-12-18 Michel Benaim , Olivier Raimond

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

计算机科学中的逻辑 · 计算机科学 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

Mutual imitation games among artificial birds are studied. By employing a variety of mappings and game rules, the evolution to the edge between chaos and windows is universally confirmed. Some other general features are observed, including…

adap-org · 物理学 2008-02-03 Kunihiko Kaneko , Junji Suzuki

Live Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss…

人工智能 · 计算机科学 2020-08-26 Christoph Salge , Emily Short , Mike Preuss , Spyridion Samothrakis , Pieter Spronck

We introduce a method of analyzing entanglement enhanced quantum games on regular lattices of agents. Our method is valid for setups with periodic and non-periodic boundary conditions. To demonstrate our approach we study two different…

量子物理 · 物理学 2014-08-20 Jarosław Adam Miszczak , Łukasz Pawela , Jan Sładkowski