相关论文: A game on the universe of sets
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…
We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…
We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…
Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…
Here it is shown that standard set theory can be interpreted in a theory about order. The ordering here is about non-extensional flat classes, i.e. classes that are not elements of classes. So, stipulating a nearly well order over all those…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
A famous result in game theory known as Zermelo's theorem says that "in chess either White can force a win, or Black can force a win, or both sides can force at least a draw". The present paper extends this result to the class of all…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…
The \emph{stationary set splitting game} is a game of perfect information of length $\omega_{1}$ between two players, \unspls and \spl, in which \unspls chooses stationarily many countable ordinals and \spls tries to continuously divide…
Usual math sets have special types: countable, compact, open, occasionally Borel, rarely projective, etc. Each such set is described by a single Set Theory formula with parameters unrelated to other formulas. Exotic expressions involving…
Probabilistic properties of tennis scoring systems are examined and compared with best-of-K systems. A model, where each player has his/her own probability of winning his/her service point and which remains invariant for the duration of the…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
Game theory is usually considered applied mathematics, but a few game-theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e. the…
At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…