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Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

离散数学 · 计算机科学 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

We study the Unique Set Cover problem on unit disks and unit squares. For a given set $P$ of $n$ points and a set $D$ of $m$ geometric objects both in the plane, the objective of the Unique Set Cover problem is to select a subset…

计算几何 · 计算机科学 2016-07-26 Saeed Mehrabi

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

We show that \emph{Sorting by Strip Swaps} (SbSS) is NP-hard by a polynomial reduction of \emph{Block Sorting}. The key idea is a local gadget, a \emph{cage}, that replaces every decreasing adjacency $(a_i,a_{i+1})$ by a guarded triple…

数据结构与算法 · 计算机科学 2025-11-04 Swapnoneel Roy , Asai Asaithambi , Debajyoti Mukhopadhyay

We discuss the computational complexity of special cases of the 3-dimensional (axial) assignment problem where the elements are points in a Cartesian space and where the cost coefficients are the perimeters of the corresponding triangles…

最优化与控制 · 数学 2014-09-03 Ante Ćustić , Bettina Klinz , Gerhard J. Woeginger

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

计算几何 · 计算机科学 2015-03-19 Giovanni Viglietta

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

计算复杂性 · 计算机科学 2014-08-28 Rahul Mehta

Pushdown systems (PDSs) are a natural model for sequential programs, but they can fail to accurately represent the way an assembly stack actually operates. Indeed, one may want to access the part of the memory that is below the current…

形式语言与自动机理论 · 计算机科学 2018-11-08 Adrien Pommellet , Marcio Diaz , Tayssir Touili

We study public goods games, a type of game where every player has to decide whether or not to produce a good which is public, i.e., neighboring players can also benefit from it. Specifically, we consider a setting where the good is…

计算机科学与博弈论 · 计算机科学 2024-03-01 Jérémi Do Dinh , Alexandros Hollender

In the pinwheel problem, one is given an $m$-tuple of positive integers $(a_1, \ldots, a_m)$ and asked whether the integers can be partitioned into $m$ color classes $C_1,\ldots,C_m$ such that every interval of length $a_i$ has non-empty…

数据结构与算法 · 计算机科学 2026-04-16 Robert Kleinberg , Ahan Mishra

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

计算复杂性 · 计算机科学 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

We consider the computational complexity of winning this turn (mate-in-1 or "finding lethal") in Hearthstone as well as several other single turn puzzle types introduced in the Boomsday Lab expansion. We consider three natural…

计算复杂性 · 计算机科学 2020-10-20 Michael Hoffmann , Jayson Lynch , Andrew Winslow

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

数据结构与算法 · 计算机科学 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

Packing is a classical problem where one is given a set of subsets of Euclidean space called objects, and the goal is to find a maximum size subset of objects that are pairwise non-intersecting. The problem is also known as the Independent…

计算几何 · 计算机科学 2019-09-27 Sándor Kisfaludi-Bak , Dániel Marx , Tom C. van der Zanden

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

计算机科学与博弈论 · 计算机科学 2010-06-24 Michael Ummels , Dominik Wojtczak

After the NP-hardness of computational problems such as 3SAT and MaxCut was established, a natural next step was to explore whether these problems remain hard to approximate. While the quantum extensions of some of these problems are known…

量子物理 · 物理学 2024-10-01 Hamoon Mousavi , Taro Spirig

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

计算复杂性 · 计算机科学 2019-11-19 Oliver Korten

Multi-robot motion planning is a hard problem. We investigate restricted variants of the problem where square robots are allowed to slide over an arbitrary curve to a new position only a constant number of times each. We show that the…

计算几何 · 计算机科学 2026-03-06 Thijs van der Horst , Maarten Löffler , Tim Ophelders , Tom Peters

We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse…

计算复杂性 · 计算机科学 2026-02-23 Eleni Batziou , John Fearnley , Abheek Ghosh , Rahul Savani

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

计算复杂性 · 计算机科学 2012-04-23 Michiel de Bondt