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In this paper, we give upper and lower bounds on the number of Steiner points required to construct a strictly convex quadrilateral mesh for a planar point set. In particular, we show that $3{\lfloor\frac{n}{2}\rfloor}$ internal Steiner…

计算几何 · 计算机科学 2007-05-23 David Bremner , Ferran Hurtado , Suneeta Ramaswami , Vera Sacristan

By a poly-line drawing of a graph G on n vertices we understand a drawing of G in the plane such that each edge is represented by a polygonal arc joining its two respective vertices. We call a turning point of a polygonal arc the bend. We…

组合数学 · 数学 2010-02-15 Radoslav Fulek , Balázs Keszegh , Filip Morić

In this paper, we describe a robust algorithm for 2-Manifold generation of various kinds of ShapeNet Models. The input of our pipeline is a triangle mesh, with a set of vertices and triangular faces. The output of our pipeline is a…

计算几何 · 计算机科学 2018-02-07 Jingwei Huang , Hao Su , Leonidas Guibas

Generic spherical quadrilaterals are classified up to isometry. Condition of genericity consists in the requirement that the images of the sides under the developing map belong to four distinct circles which have no triple intersections.…

复变函数 · 数学 2022-02-01 Andrei Gabrielov

We derive a mixed integer nonlinear programming formulation for the problem of finding a convex polygon with a given number of vertices that is small (diameter at most one) and has maximum perimeter. The formulation is based on a geometric…

最优化与控制 · 数学 2024-04-03 Bernd Mulansky , Andreas Potschka

We classify edge-to-edge tilings of the sphere by congruent almost equilateral pentagons, in which four edges have the same length. Together with our earlier classifications of edge-to-edge tilings of the sphere by congruent equilateral…

组合数学 · 数学 2024-02-09 Hoi Ping Luk , Min Yan

Origami is the art of folding paper into various patterns without cutting or tearing the paper. By viewing the paper as the complex plane, we iteratively compute and record all intersection points to construct mathematical origami sets.…

环与代数 · 数学 2025-07-11 Sara Chari , Andrew Quinn Macauley

High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality of input meshes and suffer from severe efficiency…

图形学 · 计算机科学 2026-03-12 Yuguang Chen , Xinhai Liu , Xiangyu Zhu , Yiling Zhu , Zhuo Chen , Dongyu Zhang , Chunchao Guo

An arrangement of circles in which circles intersect only in angles of $\pi/2$ is called an \emph{arrangement of orthogonal circles}. We show that in the case that no two circles are nested, the intersection graph of such an arrangement is…

计算几何 · 计算机科学 2021-08-17 Sarah Carmesin , André Schulz

Compacting orthogonal drawings is a challenging task. Usually algorithms try to compute drawings with small area or edge length while preserving the underlying orthogonal shape. We present a one-dimensional compaction algorithm that alters…

数据结构与算法 · 计算机科学 2017-06-21 Michael Jünger , Petra Mutzel , Christiane Spisla

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

计算机视觉与模式识别 · 计算机科学 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

Two important classes of three-dimensional elements in computational meshes are hexahedra and tetrahedra. While several efficient methods exist that convert a hexahedral element to a tetrahedral elements, the existing algorithm for…

计算几何 · 计算机科学 2023-01-23 Aman Timalsina , Matthew G. Knepley

We develop a method for generating degree-of-freedom maps for arbitrary order finite element spaces for any cell shape. The approach is based on the composition of permutations and transformations by cell sub-entity. Current approaches to…

A generic rectangulation is a partition of a rectangle into finitely many interior-disjoint rectangles, such that no four rectangles meet in a point. In this work we present a versatile algorithmic framework for exhaustively generating a…

组合数学 · 数学 2021-11-02 Arturo Merino , Torsten Mütze

How should you choose a good set of (say) 48 planes in four dimensions? More generally, how do you find packings in Grassmannian spaces? In this article I give a brief introduction to the work that I have been doing on this problem in…

组合数学 · 数学 2007-07-16 N. J. A. Sloane

The edge-to-edge tilings of the sphere by congruent quadrilaterals of Type $a^2bc$ are classified as $3$ classes: a sequence of two-parameter families of $2$-layer earth map tilings with $2n$ $(n\ge3)$ tiles, a one-parameter family of…

组合数学 · 数学 2022-07-26 Yixi Liao , Pinren Qian , Erxiao Wang , Yingyun Xu

The intersections between a spherical shell and the faces of Voronoi's polyhedrons are numerically evaluated. The nodes of these intersections are the points that share the same distances from three nuclei. The nodes are assumed to be the…

宇宙学与河外天体物理 · 物理学 2019-01-23 Lorenzo Zaninetti

Multi-view Geometry is reviewed from an Algebraic Geometry perspective and multi-focal tensors are constructed as equivariant projections of the Grassmannian. A connection to the principal minor assignment problem is made by considering…

代数几何 · 数学 2025-10-17 Luke Oeding

We consider a model Poisson problem in $\R^d$ ($d=2,3$) and establish error estimates for virtual element methods on polygonal or polyhedral meshes that can contain small edges ($d=2$) or small faces ($d=3$).

数值分析 · 数学 2017-10-03 Susanne C. Brenner , Li-yeng Sung

Edge-to-edge tilings of the sphere by congruent quadrilaterals are completely classified in a series of three papers. This second one applies the powerful tool of trigonometric Diophantine equations to classify the case of…

组合数学 · 数学 2023-06-06 Yixi Liao , Erxiao Wang