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相关论文: Computing Nash Equilibria: Approximation and Smoot…

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In this paper, we first devise two algorithms to determine whether or not a bimatrix game has a strategically equivalent zero-sum game. If so, we propose an algorithm that computes the strategically equivalent zero-sum game. If a given…

计算机科学与博弈论 · 计算机科学 2021-08-12 Jianzong Pi , Joseph L. Heyman , Abhishek Gupta

A long-standing open problem in algorithmic game theory asks whether or not there is a polynomial time algorithm to compute a Nash equilibrium in a random bimatrix game. We study random win-lose games, where the entries of the $n\times n$…

计算机科学与博弈论 · 计算机科学 2025-10-16 Andrea Collevecchio , Gabor Lugosi , Adrian Vetta , Rui-Ray Zhang

In this paper, we compute $\epsilon$-approximate Nash equilibria in atomic splittable polymatroid congestion games with convex Lipschitz continuous cost functions. The main approach relies on computing a pure Nash equilibrium for an…

计算机科学与博弈论 · 计算机科学 2018-08-15 Tobias Harks , Veerle Timmermans

Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…

计算机科学与博弈论 · 计算机科学 2026-04-13 Alexandros Hollender , Gilbert Maystre , Sai Ganesh Nagarajan

The $\varepsilon$-well-supported Nash equilibrium is a strong notion of approximation of a Nash equilibrium, where no player has an incentive greater than $\varepsilon$ to deviate from any of the pure strategies that she uses in her mixed…

计算机科学与博弈论 · 计算机科学 2014-07-14 Artur Czumaj , Michail Fasoulakis , Marcin Jurdziński

Linear complementarity programming is a generalization of linear programming which encompasses the computation of Nash equilibria for bimatrix games. While the latter problem is PPAD-complete, we show that the tropical analogue of the…

最优化与控制 · 数学 2022-11-07 Xavier Allamigeon , Stéphane Gaubert , Frédéric Meunier

We study the deterministic and randomized query complexity of finding approximate equilibria in bimatrix games. We show that the deterministic query complexity of finding an $\epsilon$-Nash equilibrium when $\epsilon < \frac{1}{2}$ is…

计算机科学与博弈论 · 计算机科学 2014-02-13 John Fearnley , Rahul Savani

We conjecture that PPAD has a PCP-like complete problem, seeking a near equilibrium in which all but very few players have very little incentive to deviate. We show that, if one assumes that this problem requires exponential time, several…

计算复杂性 · 计算机科学 2025-09-08 Yakov Babichenko , Christos Papadimitriou , Aviad Rubinstein

Given a rank-1 bimatrix game (A,B), i.e., where rank(A+B)=1, we construct a suitable linear subspace of the rank-1 game space and show that this subspace is homeomorphic to its Nash equilibrium correspondence. Using this homeomorphism, we…

计算机科学与博弈论 · 计算机科学 2010-11-05 Bharat Adsul , Jugal Garg , Ruta Mehta , Milind Sohoni

In this thesis, we settle the computational complexity of some fundamental questions in polynomial optimization. These include the questions of (i) finding a local minimum, (ii) testing local minimality of a point, and (iii) deciding…

最优化与控制 · 数学 2020-08-28 Jeffrey Zhang

We design a distributed algorithm to seek generalized Nash equilibria of a robust game with uncertain coupled constraints. Due to the uncertainty of parameters in set constraints, we aim to find a generalized Nash equilibrium in the worst…

最优化与控制 · 数学 2022-04-05 Gehui Xu , Guanpu Chen , Hongsheng Qi

This paper is an exposition of algorithms for finding one or all equilibria of a bimatrix game (a two-player game in strategic form) in the style of a chapter in a graduate textbook. Using labeled "best-response polytopes", we present the…

计算机科学与博弈论 · 计算机科学 2021-02-10 Bernhard von Stengel

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

计算机科学与博弈论 · 计算机科学 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

In this paper, we study the dynamic behavior of Hedge, a well-known algorithm in theoretical machine learning and algorithmic game theory. The empirical average (arithmetic mean) of the iterates Hedge generates is known to converge to a…

计算机科学与博弈论 · 计算机科学 2020-07-22 Ioannis Avramopoulos

Whether a PTAS (polynomial-time approximation scheme) exists for game equilibria has been an open question, and its absence has indications and consequences in three fields: the practicality of methods in algorithmic game theory,…

计算机科学与博弈论 · 计算机科学 2025-02-06 Hongbo Sun , Chongkun Xia , Junbo Tan , Bo Yuan , Xueqian Wang , Bin Liang

We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games $(A,B)$ which results from restricting…

计算机科学与博弈论 · 计算机科学 2007-05-23 Ravi Kannan , Thorsten Theobald

This paper deals with the complexity of the problem of computing a pure Nash equilibrium for discrete preference games and network coordination games beyond $O(\log n)$-treewidth and tree metric spaces. First, we estimate the number of…

计算机科学与博弈论 · 计算机科学 2022-07-05 Takashi Ishizuka , Naoyuki Kamiyama

In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm…

计算机科学与博弈论 · 计算机科学 2015-03-20 John Fearnley , Paul W. Goldberg , Rahul Savani , Troels Bjerre Sørensen

If a game has a Nash equilibrium with probability values that are either zero or Omega(1) then this equilibrium can be found exhaustively in polynomial time. Somewhat surprisingly, we show that there is a PTAS for the games whose equilibria…

计算机科学与博弈论 · 计算机科学 2011-02-14 Constantinos Daskalakis , Christos H. Papadimitriou

We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable,…

计算机科学与博弈论 · 计算机科学 2015-12-24 Elvis Dohmatob