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Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

In this paper, we introduce a two-player impartial game on graphs, called a {\em feedback game}, which is a variant of the generalized geography. We study the feedback game on Eulerian graphs. In particular, we show that the…

计算机科学与博弈论 · 计算机科学 2020-02-25 Naoki Matsumoto , Atsuki Nagao

We study the computational complexity of finding stable outcomes in hedonic games, which are a class of coalition formation games. We restrict our attention to symmetric additively-separable hedonic games, which are a nontrivial subclass of…

计算机科学与博弈论 · 计算机科学 2015-09-18 Martin Gairing , Rahul Savani

We introduce a generalization of "Solo Chess", a single-player variant of the game that can be played on chess.com. The standard version of the game is played on a regular 8 x 8 chessboard by a single player, with only white pieces, using…

数据结构与算法 · 计算机科学 2022-04-01 N. R. Aravind , Neeldhara Misra , Harshil Mittal

The concept of nimbers--a.k.a. Grundy-values or nim-values--is fundamental to combinatorial game theory. Nimbers provide a complete characterization of strategic interactions among impartial games in their disjunctive sums as well as the…

计算复杂性 · 计算机科学 2022-02-24 Kyle Burke , Matthew Ferland , Shanghua Teng

The semigroup game is a two-person zero-sum game defined on a semigroup S as follows: Players 1 and 2 choose elements x and y in S, respectively, and player 1 receives a payoff f(xy) defined by a function f from S to [-1,1]. If the…

计算机科学与博弈论 · 计算机科学 2016-07-11 Valerio Capraro , Kent Morrison

Congestion games are a classical type of games studied in game theory, in which n players choose a resource, and their individual cost increases with the number of other players choosing the same resource. In network congestion games…

计算机科学与博弈论 · 计算机科学 2020-09-30 Nathalie Bertrand , Nicolas Markey , Suman Sadhukhan , Ocan Sankur

Arc-Kayles is a game where two players alternate removing two adjacent vertices until no move is left, the winner being the player who played the last move. Introduced in 1978, its computational complexity is still open. More recently,…

组合数学 · 数学 2025-11-24 Kyle Burke , Antoine Dailly , Nacim Oijid

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

计算机科学与博弈论 · 计算机科学 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…

计算机科学与博弈论 · 计算机科学 2026-01-13 Sarvin Bahmani , Rasmus Ibsen-Jensen , Soumyajit Paul , Sven Schewe , Friedrich Slivovsky , Qiyi Tang , Dominik Wojtczak , Shufang Zhu

Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…

计算机科学与博弈论 · 计算机科学 2025-12-12 Vincent Leon , Iosif Sakos , Ryann Sim , Antonios Varvitsiotis

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively…

人工智能 · 计算机科学 2024-06-04 Shenghui Chen , Daniel Fried , Ufuk Topcu

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

机器学习 · 计算机科学 2026-01-22 Bei Zhou , Søren Riis

To make AI systems broadly useful for challenging real-world tasks, we need them to learn complex human goals and preferences. One approach to specifying complex goals asks humans to judge during training which agent behaviors are safe and…

机器学习 · 统计学 2018-10-23 Geoffrey Irving , Paul Christiano , Dario Amodei

Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…

离散数学 · 计算机科学 2025-02-28 Finn Orson Koepke

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

计算复杂性 · 计算机科学 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting,…

计算机科学与博弈论 · 计算机科学 2019-10-29 Gabriele Farina , Chun Kai Ling , Fei Fang , Tuomas Sandholm

We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…

计算机科学与博弈论 · 计算机科学 2016-11-28 Stéphane Le Roux , Arno Pauly , Jean-François Raskin

Strategy improvement is a widely-used and well-studied class of algorithms for solving graph-based infinite games. These algorithms are parameterized by a switching rule, and one of the most natural rules is "all switches" which switches as…

数据结构与算法 · 计算机科学 2023-06-22 John Fearnley , Rahul Savani

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…

计算复杂性 · 计算机科学 2018-07-16 Erik D. Demaine , Quanquan C. Liu