中文
相关论文

相关论文: Amazons is PSPACE-complete

200 篇论文

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

A Bayesian game is said to have nested information if the players are ordered, and each player knows the types of all players that follow her in that order. We prove that all multiplayer Bayesian games with finite actions spaces, bounded…

概率论 · 数学 2025-02-24 Royi Jacobovic , John Yehuda Levy , Eilon Solan

The Game of Poker Chips, Dominoes and Survival fosters team building and high level cooperation in large groups, and is a tool applied in management training exercises. Each player, initially given two colored poker chips, is allowed to…

组合数学 · 数学 2020-09-02 Larry Goldstein

In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns…

离散数学 · 计算机科学 2015-06-02 Andreas Darmann , Ulrich Pferschy , Joachim Schauer

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

计算机科学与博弈论 · 计算机科学 2023-11-30 Revan MacQueen , James R. Wright

It is known that the existential theory of equations in free groups is decidable. This is a famous result of Makanin. On the other hand it has been shown that the scheme of his algorithm is not primitive recursive. In this paper we present…

数据结构与算法 · 计算机科学 2007-05-23 Volker Diekert , Claudio Gutierrez , Christian Hagenah

We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances to exits, each of which changes the state of the gadget and…

计算复杂性 · 计算机科学 2023-11-16 Hayashi Ani , Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse…

计算复杂性 · 计算机科学 2007-05-23 Robert A. Hearn , Erik D. Demaine

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

计算机科学与博弈论 · 计算机科学 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…

计算机科学中的逻辑 · 计算机科学 2015-07-30 Javier Esparza , Philipp Hoffmann

We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…

计算机科学与博弈论 · 计算机科学 2014-10-08 Kyle Burke , Olivia George

Given two finite ordered sets $A = \{a_1, \ldots, a_m\}$ and $B = \{b_1, \ldots, b_n\}$, introduce the set of $m n$ outcomes of the game $O = \{(a, b) \mid a \in A, b \in B\} = \{(a_i, b_j) \mid i \in I = \{1, \ldots, m\}, j \in J = \{1,…

组合数学 · 数学 2017-12-12 Vladimir Gurvich , Gleb Koshevoy

Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…

计算工程、金融与科学 · 计算机科学 2021-01-22 Kun Jin , Yevgeniy Vorobeychik , Mingyan Liu

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

计算机科学与博弈论 · 计算机科学 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

The complexity of parity games is a long standing open problem that saw a major breakthrough in 2017 when two quasi-polynomial algorithms were published. This article presents a third, independent approach to solving parity games in…

形式语言与自动机理论 · 计算机科学 2023-06-22 Karoliina Lehtinen , Udi Boker

The study of learning in games typically assumes that each player always has access to all of their actions. However, in many practical scenarios, players' available actions might be restricted due to exogenous stochasticity. To model this…

计算机科学与博弈论 · 计算机科学 2026-05-12 Thomas Schwarz , Ryann Sim , Chun Kai Ling

The aim of this paper is twofold. First, we extend the results of [33] concerning the existence and uniqueness of second-order reflected 2BSDEs to the case of two obstacles. Under some regularity assumptions on one of the barriers, similar…

概率论 · 数学 2014-01-31 Anis Matoussi , Lambert Piozin , Dylan Possamaï

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

计算机科学与博弈论 · 计算机科学 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

计算复杂性 · 计算机科学 2012-04-18 Yasuhiko Takenaga , Toby Walsh

We give both efficient algorithms and hardness results for reconfiguring between two connected configurations of modules in the hexagonal grid. The reconfiguration moves that we consider are "pivots", where a hexagonal module rotates around…