相关论文: Flipping Cubical Meshes
We introduce an elementary transformation called flips on tilings by squares and triangles and conjecture that it connects any two tilings of the same region of the Euclidean plane.
Two important classes of three-dimensional elements in computational meshes are hexahedra and tetrahedra. While several efficient methods exist that convert a hexahedral element to a tetrahedral elements, the existing algorithm for…
Rectangulations are partitions of a square into axis-aligned rectangles. A number of results provide bijections between combinatorial equivalence classes of rectangulations and families of pattern-avoiding permutations. Other results deal…
We present some work relating to fractal transformations on masked iterated function systems and demonstrate how well known algorithms for generating fractal transformations can be modifed for these systems. We also demonstrate that these…
In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as post processing algorithms for connectivity editing and mesh…
We investigate a type of distance between triangulations on finite type surfaces where one moves between triangulations by performing simultaneous flips. We consider triangulations up to homeomorphism and our main results are upper bounds…
We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an…
We study the folding of the regular two-dimensional triangular lattice embedded in the regular three-dimensional Face-Centred Cubic lattice, a discrete model for the crumpling of membranes. Possible folds are complete planar folds, folds…
The change of conformal moduli of polygonal quadrilaterals under some geometric transformations is studied. We consider the motion of one vertex when the other vertices remain fixed, the rotation of sides, polarization, symmetrization, and…
We investigate discrete spin transformations, a geometric framework to manipulate surface meshes by controlling mean curvature. Applications include surface fairing -- flowing a mesh onto say, a reference sphere -- and mesh extrusion --…
We construct the quaternion algebra [10] "geometrically" by a three dimensional analogue of the classic two dimensional geometric description of the complex field. The algebraic description of the multiplication operation in three…
We develop a theory of simple pentagonal subdivision of quadrilateral tilings, on orientable as well as non-orientable surfaces. Then we apply the theory to answer questions related to pentagonal tilings of surfaces, especially those…
Plane perfect matchings of $2n$ points in convex position are in bijection with triangulations of convex polygons of size $n+2$. Edge flips are a classic operation to perform local changes both structures have in common. In this work, we…
We distinguish diffeomorphism types of relative trisections using a ``capping'' operation, which yields a trisection diagram of a closed 4-manifold from a relative trisection diagram. Using this operation, we give various examples of…
We call "flippable tilings" of a constant curvature surface a tiling by "black" and "white" faces, so that each edge is adjacent to two black and two white faces (one of each on each side), the black face is forward on the right side and…
We associate to triangulations of infinite type surface a type of flip graph where simultaneous flips are allowed. Our main focus is on understanding exactly when two triangulations can be related by a sequence of flips. A consequence of…
Given a tetrahedral mesh and objective functionals measuring the mesh quality which take into account the shape, size, and orientation of the mesh elements, our aim is to improve the mesh quality as much as possible. In this paper, we…
We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…
We introduce a smoothing algorithm for triangle, quadrilateral, tetrahedral and hexahedral meshes whose centerpiece is a simple geometric triangle transformation. The first part focuses on the mathematical properties of the element…
Accuracy of a simulation is strongly depend on the grid quality. Here, quality means orthogonality at the boundaries and quasi-orthogonality within the critical regions, smoothness, bounded aspect ratios, solution adaptive behaviour, etc.…