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Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem is NP-complete. They also showed that for infinite rotation puzzles, this problem becomes undecidable. We study the…

计算复杂性 · 计算机科学 2008-06-09 Dorothea Baumeister , Joerg Rothe

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

计算复杂性 · 计算机科学 2021-12-15 R. Teal Witter

Tetris Block Puzzle is a single player stochastic puzzle in which a player places blocks on an 8 x 8 grid to complete lines; its popular variants have amassed tens of millions of downloads. Despite this reach, there is little principled…

人工智能 · 计算机科学 2026-03-23 Chun-Jui Wang , Jian-Ting Guo , Hung Guei , Chung-Chin Shih , Ti-Rong Wu , I-Chen Wu

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

计算机科学与博弈论 · 计算机科学 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

We address two sets of long-standing open questions in probability theory, from a computational complexity perspective: divisibility of stochastic maps, and divisibility and decomposability of probability distributions. We prove that finite…

概率论 · 数学 2016-04-20 Johannes Bausch , Toby Cubitt

Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms…

计算几何 · 计算机科学 2023-06-02 Hugo Akitaya , Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Victor Luo , Andy Tockman

The UNIQUE GAMES problem is a central problem in algorithms and complexity theory. Given an instance of UNIQUE GAMES, the STRONG UNIQUE GAMES problem asks to find the largest subset of vertices, such that the UNIQUE GAMES instance induced…

数据结构与算法 · 计算机科学 2020-05-19 Suprovat Ghoshal , Anand Louis

A graph $G$ is embeddable in $\mathbb{R}^d$ if vertices of $G$ can be assigned with points of $\mathbb{R}^d$ in such a way that all pairs of adjacent vertices are at the distance 1. We show that verifying embeddability of a given graph in…

计算复杂性 · 计算机科学 2014-10-22 Mikhail Tikhomirov

In PLDI'20, Lee et al. introduced the \emph{promising } semantics PS 2.0 of the C++ concurrency that captures most of the common program transformations while satisfying the DRF guarantee. The reachability problem for finite-state programs…

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

数据结构与算法 · 计算机科学 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

We give a proof of the $A_2$ conjecture in geometrically doubling metric spaces (GDMS), i.e. a metric space where one can fit not more than a fixed amount of disjoint balls of radius $r$ in a ball of radius $2r$. Our proof consists of three…

经典分析与常微分方程 · 数学 2013-01-11 Fedor Nazarov , Alexander Reznikov , Alexander Volberg

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (FUN 2016), though several of the games we study were known to…

计算复杂性 · 计算机科学 2024-04-17 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Matias Korman

The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown…

计算机科学与博弈论 · 计算机科学 2010-06-09 Wladimir Fridman

Vector Addition Systems with States (VASS), equivalent to Petri nets, are a well-established model of concurrency. The central algorithmic challenge in VASS is the reachability problem: is there a run from a given starting state and counter…

形式语言与自动机理论 · 计算机科学 2024-12-24 Dmitry Chistikov , Wojciech Czerwiński , Filip Mazowiecki , Łukasz Orlikowski , Henry Sinclair-Banks , Karol Węgrzycki

With the growth of connectivity to smart grids, new applications, and the changing interaction between customer and energy clouds, clouds are more vulnerable to denial-of-service attacks. Efficient detection methods are required to…

密码学与安全 · 计算机科学 2020-04-10 Monther Aldwairi , Suaad Mohammed , Megana Lakshmi Padmanabhan

Given a small polygon S, a big simple polygon B and a positive integer k, it is shown to be NP-hard to determine whether k copies of the small polygon (allowing translation and rotation) can be placed in the big polygon without overlap.…

计算几何 · 计算机科学 2012-09-25 Sarah R. Allen , John Iacono

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

计算机科学与博弈论 · 计算机科学 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact…

机器人学 · 计算机科学 2025-11-21 Zili Tang , Ying Zhang , Meng Guo

This work shows new results on the complexity of games Jelly-No and Hanano with various constraints on the size of the board and number of colours. Hanano and Jelly-No are one-player, 2D side-view puzzle games with a dynamic board…

计算复杂性 · 计算机科学 2026-04-14 Owen Crabtree , Valia Mitsou

We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class…

计算机科学与博弈论 · 计算机科学 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper
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